Sentences with phrase «actual game effect»

Not exact matches

really effected game prep as well as actual game, I think.
They are the ones that play the actual game on the pitch and the tactics of any coach will be useless if the players can't effect it well.
The «100 commercials, 11 minutes of action» rule remains in effect in the NFL, where the league's championship game features just 12 minutes of actual action spread out across four to five hours of pregame and postgame broadcast time.
The game is based on actual events and participants were provided with an international assessment on the effects of mercury on humans and the environment.
Whether it is the actual effects of the dirt, the detail of the car, or just the overall course design, DiRT is just an absolutely gorgeous game that if you have a nice HDTV sitting at home will really suit you right.
The game supports Dolby Pro Logic II setups for enhanced audio, though the game's actual musical score (all subdued, tinny techno) and its audio effects (hushed and mostly bland, though reasonably varied) won't make much of a showcase for a high - end sound system.
Metroid Prime 2, Bioshock 2, Mass Effect 3, all of those games would have been better if they didn't have half - baked multiplayer modes that took away precious development time and resources from the actual mode anybody gives a crap about; single player.
We all know these console makers lie about things, but if gamers took a actual poll on which company lies have the most damaging effects as a whole?
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
Sorry but Mass Effect 3 is a big steaming pile of crap, not because of flawed design or the actual game itself but because of the massive amount of cock - ups by Bioware and EA.
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The actual mission is an enjoyable one and the variety of game play is similar to Mass Effect 3.
Unlike the first game, it seems to have a completely random effect on the actual outcome of the race.
Banter between Stewie and Brian (who are the only characters available to play in single - player) is generally fine, as it is on the show, but once you get passed the cut - scenes and into the actual game, you'll find that almost all of the voice work and sound effects are lifted from old episodes, and some of them with spotty quality of sound.
In it you see how he and his team created their very popular fighting game — from animation, capturing actual fighting choreography, music, sound effects and much more.
It's one of those games that I foresee having one of three effects; you're either going to find the concept itself fascinating and thus appreciate the game as a piece of interactive art regardless of your actual opinion about the art itself; you're going to connect with the game on a personal level thanks to its subject matter, or you're going to be bloody baffled by the entire thing and demand a refund at the end.
Even if a game is 900p on Xbox and 1080p on PS4 how will this effect actual gameplay, design and performance?
I wished that the game had the actual noises these professional players made when hitting that cross-court smash, but instead you the odd canned voice effect if anything at all.
The game has added 40 actual cars, a new billboard, new road bridge, graphics and sound effect.
My love of games is starting suffer, but I've made a point never to force myself to do something in a game that would cause negative effects in my actual life.
But it was a long, hard road getting to that point, trying to figure out the tools we needed to put those sets in place and the tools we needed for the animation, the technology we needed for the voice, the «face effects» technology used for web - syncing the facial animations to the actual sound - bites in the game.
PS3 will meanwhile get off - road racing game Mad Riders, and God game From Dust, and Vita will deliver adventure game Code: Realize — Guardian of Rebirth, and Actual Sunlight, which is an adventure game that explores the effects of depression.
This has no effect on the actual game other than points.
I work on my games alone, that means doing the design, code, art, sound effects and music — and that's just on the actual game which means time is tight if I'm to get a game to market in a reasonable amount of time.
Basically, what happened is that Dark Horse made public the release date of a book called «The Art of Mass Effect: Andromeda», but probably forgot that the description of the product states that it's going to be released in the same day as the actual game.
The sound effects are actual exorcism recording which can send chills down your spine and the game involves real photographs from some haunted places in Australia.
However, the problem is that outside of the beginning of the game and during the actual racing modes, all you can hear is the sound effects, which happen to be awful.
I love how during the demo in the video you said that the effects are rough an unpolished but they still looks much better than most of actual AAA games.
The Mass Effect games qualify, I think, providing you're not considering the actual quality or sensuality of the sex scenes themselves as part of the «treat [ing] sex positively] equation (and I don't find those scenes as hilarious as most people seem to, but I wanted to cover that base).
This descriptor may appear on PEGI 7 - rated games with pictures or sounds that may be frightening or scary to young children, or on 12 - rated games with horrific sounds or horror effects (but without actual violent content).
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