Every screenshot you are looking at is more or less a reflection of
the actual game graphics and aren't meant to mislead you, The power of the FOX Engine is truly magnificent to say the least and after what I have seen this engine do in Ground Zeroes I can safely assume that The Phantom Pain will easily be one of the most memorable and amazing games in a very long time.
Every screenshot you are looking at is more or less a reflection of
the actual game graphics and aren't meant to mislead you, The power of the FOX Engine is truly magnificent to say the least and after what I have seen this engine do in Ground Zeroes I can safely assume that The Phantom Pain will easily be one of the most memorable and amazing games in a very long time.
Not exact matches
i have to say personal experience i love the
game graphic wise it is an astonishing
game i liked how the
game is compost of 40 % movie cinemas that are gorgeous and 60 %
actual game i like this
game mode fixes my needs and play style why the cinema is running i get to enjoy my beer and watch and mind blowing graphical short clip i cant ask for more i do have to get real when it come to the
game play normal mode is so simple the AI of the robots and human is very poor, when you turn it up to very hard get a bit better make the
game play better, when it comes to open word it feels really liked Far Cry Primal a
game that i expend liked 200 + hrs for that main reason i may feel some repetition to this
game but overall the
graphics makes me keep my mind off of it.
As an
actual game, the experience is kind of broken, the
graphics are nothing to write home about and I never had a great time with it.
i have to say personal experience i love the
game graphic wise it is an astonishing
game i liked how the
game is compost of 40 % movie cinemas that are gorgeous and 60 %
actual game i like this
game mode fixes my needs and play style
I guess what I'm trying to say is, better
graphics were imment for
games from day one, but the other companies took it way out of proportion in terms of what people can afford, the
actual known value of the console, and what it can do.
This latest footage is full of
actual in -
game footage, the
graphics / visuals are of top notch and next to photo - realistic.
Attached to that announcement tweet was a promo image that didn't show
actual in -
game graphics, but did hint at the cartoony art style in the
game and provided several interesting tidbits of information.
As Sean mentioned in his post, seems like this has become a trend in
game marketing that forgoes selling the
actual game (in
game graphics, gameplay, etc.) for an opportunity to be «artsy».
When the first images came out I felt it was kinda dull on the
graphics, but after seeing images of different characters, stages, items, and
actual gameplay (with better quality than those 720p ND videos), I started to see the
game in a new light.
if an iphone or and ipod touch has better
graphics than an
actual hand held
games console then somethings wrong
These
games represented the first time true 3D
graphics where used in the Final Fantasy series and the first time an
actual story continuation was seen.
Furthermore, the
actual experience of playing
games on these devices has been enhanced significantly by the presence of the quad core Nvidia processor in the Galaxy Tab 3, Prime and the Infinity (as well as the cheaper 300 model) because this provides
gamers with a combination of processing and
graphics power that will make
games such as Candy Crush ones much more enjoyable.
Once that's all done it's on to the
actual development of your
game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the
game (Story / Quests, engine, gameplay, dialogues,
graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
Kicking off the festivities is this latest teaser trailer, featuring what appears to be
actual cutscenes and gameplay rendered via the
game's
graphics engine.
Darksiders has a beautiful, almost comic book art style to it and the gameworld is brought to life by some great designs however the
actual graphics themselves are a little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty
game to look at with some great art designs, though some enemies look a little under textured and detailed.
The exciting thing regarding Injustice 2 is that the
graphics carry over from cut scenes to
actual game play flawlessly.
It seems disingenuous to give a
game which has equal if not better
game play, more story (outside Persona), better
graphics, better execution overall, and has some of the highest production value and direction of any
game to date a 7.5, it comes across as no
actual standards.
The entire trailer was rendered using the in -
game graphics engine, and had to be edited to get past that pesky ratings board — the
actual videogame will be much more gratuitous (i.e. — uncensored harpy nipples) and much more violent (i.e. — vividly rendered entrails).
The lack of stars and mediocre
graphics are sure to displease many while the
actual gameplay is too complicated making it hard for casual
gamers to enjoy what it offers.
It uses the system's impressive video capabilities to supply the
game with fancy pre-rendered back drops, then applies the Sega PAC to overlay the
game's
actual graphics on top of it.
The
actual in
game graphics of playing were really gorgeous looking and I would never have knows that I was playing a browser based
game.
They tried to implement better
graphics and angles in the
game instead of worrying about the
actual storyline and characters which were severely lacking.
Duel of the Planeswalkers (DotP) is a difficult
game to review as its expectations as a
game will vary wildly depending on what camp you are in; do you want a bombastic interpretation of the Magic series that utilises the Xbox 360's
graphics alongside high end strategy, or do you want a near carbon copy of the
actual card
game that is already out there, but with the ease of an internet conne...
Doesn't help with my opinion of the
game that the trailer / video on this blog makes the
graphics for the
game look far better than they
actual are (from the Beta).
The
game balance between the
actual game and the mini
game works out quite well, and with the
graphics being there too the only thing left to talk about is the BGM and SFX.
But the
graphics should improve in the
actual game.
Even a simple little
game should have things like decent controls and smooth
graphics, I said smooth as in a good refresh rate on the eyes, not
actual artistic stylings, and I would like to ensure I am getting these things.
Opening the front flap reveals
actual graphics from the
game, specifically a pixelated peek at the trophy case aboard the Predator ship, which in addition to several human skull - and - spine sets houses the skull of the Yautja's second favorite prey — a Xenomorph warrior.
Opening the front flap reveals
actual graphics from the
game, specifically the hexagonal grid that served as the world map for each planet.
equal on both PC and console (im assuming you are referring to multiplat
games graphics and not
actual platform exclusives quality, since the latter is regarded as console strong point towards the PC).
This «
game» is more like reading a
graphic novel than an
actual video
game with all the text you have to read.
Coinciding with the comeback was a triumphant trailer, with some fresh footage, confirmed to be running in real - time from
actual in -
game footage, showcasing its glistening
graphics.
The
game has added 40
actual cars, a new billboard, new road bridge,
graphics and sound effect.
Games and
game consoles are constantly being updated to keep up with the latest technology, ranging from new
graphics engines to new tech on the
actual console.
In addition to the lousy
game play the
graphics in the
actual game look like crap.
I actually prefer the Vita's full console PS3 ports of
games over the
actual PS3 versions as I think they are the more superior version of the
game because I think its more impressive playing them on the Vita as the
graphics are nearly as great as on PS3, that and also the fact that they are running on a handheld and are fully portable.
The worst part about the Book of Unwritten Tales 2 isn't anything related to gameplay,
graphics, voice acting, or anything else related to the
actual game.
Throughout E3, publishers have released «gameplay» trailers featuring in -
game graphics, but featuring no
actual gameplay to let us know what the
game plays like.
Graphically the
game is a «live - action»
game, meaning there are
actual people on the screen with real world environments, rather than rendered
graphics.
An Assassin's Creed
game set in Paris (exciting to me because I have family in France and thus have been to Paris frequently), with a new and promising looking parkour system, a new assassin who they said would be charming, a new combat system, an
actual stealth button, and running only on PS4 and Xbox One because of the updated
graphics.
The
game builds an atmosphere like you're right in the middle of the movie with scene - by - scene remakes, original dialogue from the movie, the
actual John Williams soundtrack and beautiful realistic
graphics with an option to play in third - person or a cockpit perspective that'll make the hair on the back of your neck stand up.
No
actual traditional in - home console or powerful
graphics card required, as all of the data crunching and
game processing is handled at OnLive's server farm.
You know the
graphics are bad when you can't even tell if the
game is using an
actual licensed likeness or not.
I did a lot of
graphics and logos for the episode but playing the
actual games was the hard part since many of them are pretty bad.
The
games graphics are believable enough to where you'll think that you're in the
actual movie.
Some elements not borrowed from Minecraft include the fact the
game isn't procedurally generated, action RPG elements that reminded me a lot of Dark Cloud and Secret of Mana, the characters not being reminiscent of the earliest days of polygonal
graphics, and the fact there is an
actual plot.
The
actual in -
game graphics remind me of The Binding of Issac, actually.
Since the Japanese version already had the improved
graphics and control that had been implemented in the English Dragon Warrior I, not much of the
actual game was altered, with the exception of the usual name changes and censorship.
There's actually another version of Maria with a full set of
graphics different from the one the player meets in the
actual game.