Sentences with phrase «actual game in action»

Not exact matches

If quarterbacks are training in VR, and fans are watching the game in immersive 360 video, does the actual action on the field get lost in the virtual shuffle?
More yards, more TD's, less drops, more 1k + seasons, more 10 + TD seasons... in the same amount of years while seeing more ACTUAL game time action and being more durable.
Franchises get the opportunity to better know prospects and see them in action, albeit in workout situations that fail to properly simulate the conditions of an actual game.
The «100 commercials, 11 minutes of action» rule remains in effect in the NFL, where the league's championship game features just 12 minutes of actual action spread out across four to five hours of pregame and postgame broadcast time.
Naturally, with it being a racing game, the actual on - track action gets the most attention in the F1 franchise.
Only 21 years old, Asano was viewed as a project for the future, and barring disaster was unlikely to see first team action with Arsenal this season, so this move allows him to get games in an actual league (rather than the reserves).
The Wall Street Journal found in 2010 that an NFL game has just 11 minutes of actual action.
Still, the football action does make for a riveting finale, and Aldrich's use of split - screen technique is a perfect way to capture all of the drama and tension that needed to be in there without prolonging the game into actual time.
Now we have yet to receive any actual game footage or character trailer of Marin in action, or even heard from Nintendo regarding the date of the update, but all of this was promised for July, which means the rest of this will be theorised.
One fun piece came out during the very - human live - action Quidditch World Cup, a game in which actual people run around a «pitch» with capes and brooms, reenacting the game from the world of Harry Potter.
Case in point, the live - action «Believe» campaign for Microsoft's cash cow Halo 3 followed Gears of War «s tear - jerking example, inspiring almost as many mainstream media posts as the game itself, and it didn't show a single frame of actual game footage!
This may sound a bit confusing if you haven't seen the game in action before, but you'll get the hang of it within 3 minutes of playing the actual game, I promise.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
More intriguing than the actual magic that makes your GPU work, and more elusive than a good movie tie - in game, Valve's third game in the seminal shooter series has been missing in action for nine years now.
Progress is made through a combination of exploration and taking part in battles, which in RPG games are a matter of strategy than actual «fighting» action.
FeArea is a top - down massive multiplayer online action free - to - play shooter that's set in the distant future, where a competitive game show is held instead of actual war, removing bloodshed from battle.
While a lot of the game does in fact revolve around guiding a pool of water through a series of storybook - like environments, that only covers one - third of the actual action.
Combat in the game feels particularly weak, with a targetting system that only somewhat works and the actual action of the scene feeling pretty slow - paced and weak.
In terms of actual details, we know very little about the game, other than that it's still a few years away, and that job listings have hinted at it being some an open world action RPG.
It helps that the game features actual scenes ripped right from the movie which look great and fit in well with the action, a nice touch if you enjoyed the movie's story.
Aside from a few frame - rate dips on cinematics, the actual in - game action is essentially running at a locked 60 FPS.
With just four days to go until we'll be seeing the first proper footage of actual in - game Brutal Legend action, Spike is building the hype up with a series of TV advertisements.
SEGA, the publisher of the game, took actual legal action against Gearbox Software, the game's developer, for mismanaging what they had thought was going to be an easy cash - in on the Aliens franchise.
Watch the «in - game engine mostly cut - scene with some actual gameplay sprinkled in» trailer below and admit this is how you imagined Cybertron appearing in the live - action Transformer films.
Sure, we had a ton of Full Motion Video games in the early 90's (thanks, Sega), but even though they had actual live action actors, they didn't quite capture the cinematic feel that the first Metal Gear Solid did at the time.
While it is arguable that the release history behind Whomp «Em is more interesting than the actual game, it nonetheless shines as yet another beacon for the sun - setting era of action - platformers put out for the NES in the nineties.
Paying attention to the video would reveal a few points where not all of the characters» actions seem to match up, but there are a few theories regarding this, such as lag, or the mechanics between games, for instance, how the characters in Super Mario Bros. 2 are extremely floaty (not counting Princess Toadstool's actual floating).
When the players in the real world took a desired action, they would add that action to the board, thus testing the game by playing it next to the actual platform to be gamified.
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