Sentences with phrase «actual game itself seems»

However, the actual game itself seems like that of a strange experiment, using Python (usually used for teaching programming to students) as it's primary code.
Critics gave this game mixed scores, while actual gamers seemed to enjoy it a lot more.
Dante has always been a flamboyant individual but this new Dante just looks awful and the actual game seems pretty generic thus far.

Not exact matches

I'm no lawyer, but it seems like the actual concept of the game is very different from that behind Scrabble where letters are rearranged to spell words and points are awarded based on careful mapping of the letters on the design of the board.
The Game was truly low - scoring and the lead seemed larger than the actual deficit was..
Also, like many Sega CD titles, it seemed like the developer was more interested in a SUPER XTREME opening sequence than making the actual game fun to play.
It's not so long ago that the idea of an F1 team offering an actual job to a gamer would have seemed ludicrous.
Georgia would lose just a few plays later, a result that seems almost irrelevant to anyone watching the game because for so long this was just that: A game, an actual competition.
Sadly, Bedlam seems to think it is genuinely funny, rather than the actual joke, so some of the humour falls a bit flat in assuming that people want to play the game in the first place.
It's new Neighborhood functions as a metaphor for the entire game itself, in that it seems like a big addition to the game but you quickly realize it's pretty much just an empty shopping mall and a distraction from the actual game.
The actual combat mechanics that define the game seem hokey and ridiculous at first.
It could have been incorporated in the actual game but this doesn't seem to be the case here.
As Sean mentioned in his post, seems like this has become a trend in game marketing that forgoes selling the actual game (in game graphics, gameplay, etc.) for an opportunity to be «artsy».
The actual game, Futuresport, doesn't seem to have too much sway on the movie's action.
But to say that the negative reaction this game is receiving is mainly down to the masses just hating change is making excuses for an entry that clearly seems just as low on actual content as it is on new ideas.
Yeah, seems as if the over-the-top announcer was chosen to try and distract from how the actual game looks.
Now that the game is out, it turns out that more than the VR features, the actual upgrades to the game are a welcome addition and even if you don't have any interest in the VR support, the game seems to play out just fine without it.
Also when I say easy, the game isn't extremely hard, you will find that in Metal Gear Solid 2, the cut scenes seem to take more time up then the actual game, and in my eyes this is what ultimately hurt both games.
If even indie titles with female leads like Bloodstained can get the massive support they do, that seems like a pretty clear indicator that actual consumers aren't bothered by women leading their games.
Nothing much of the actual gameplay was shown, but it seems to be on the similar dark tone of other games that are released by From Software.
Edit: It seems there are conflicting infos on the actual framerate of the game, there are definitely dips in the framerate, but many people seem to say it's just a very fluctuating 60 fps.
Some games seem to get 9's and 10's based on who produced them rather than the actual quality of the game because of this.
Honestly, this seems like a natural fit; Minecraft is a game about building whatever you want with digital blocks, while LEGO is the exact same thing, except with actual blocks.
The way they're doing things makes it seem like they just want to be a platform, and not an actual game maker.
Now, actual online play - this seems to rely totally on the hosts connection so you can come across very laggy games if you join one that is already in progress, it seems to send all the physics data (which is very intensive) all at once to try help your PS3 catch up with where everything is.
I guess it's an original idea but it just seems like more pointless flashy showbiz stuff that is gonna distract from the actual games to me.
And sure, some might argue that that is a major nitpick rather than an actual inconsistency in storytelling - this medium is known for its ludonarrative dissonance, and to single out just Metal Gear Solid might seem a little unfair, even if the series does claim to have higher standards for storytelling than most other games.
https://www.youtube.com/watch?v=SECWlFInyFM It seems you're unaware of what the actual Gamepad integration amounted to, or you assume that having to open a map with a button constitues bad game design.
It seems disingenuous to give a game which has equal if not better game play, more story (outside Persona), better graphics, better execution overall, and has some of the highest production value and direction of any game to date a 7.5, it comes across as no actual standards.
This seems to have the same problem I had with Shadows of the Dammed where the presentation is great but the actual game is just mediocre
Loading screens can take what seems like an age to load; the animations are a bit flat and an actual instruction manual in the game box wouldn't hurt.
Unlike the first game, it seems to have a completely random effect on the actual outcome of the race.
There have been reports of the game running a little sluggish (25 - 30 fps) on the base PS4, however that was also from Digital Foundry — they said the Pro version at «4k» was sluggish as well, yet to me it seemed smooth to play — so take what they say with a grain of salt as they base their info on numbers and not actual gameplay.
It's not that artsy indie games are inherently bad, it's just that they seem to forget that they are a video game and not some other media like a movie and cut down on actual gameplay.
It seems kind of strange to have the actual looks of the game last in this article, but then Skylanders is an unusual game with its melding of the real and the unreal.
The design is wonderful, the music is soothing, and I've chuckled as the game makes some not - too - subtle homages to Donkey Kong and Super Mario Bros. — Even the story itself, with it's «Find the Princess» seems to be more a metaphor than an actual quest objective.
Dead Island — The buzz around this open world, zombie survival game seems to have been steadily declining as people discovered the actual game doesn't quite live up to the poignancy of its much - discussed debut trailer.
It's seems they spend more times developing new ships and trailers for those ships than they do the actual game.
One thing I like is that they are sort of mashing all the animal crossing games together and improving on them to create this game and make it more unique but also the similar to its predecessors because in my opinion the other 2 were more like spin - offs or successors than actual sequels so im going to recap on how, wild world seemed more like an update (kind of like animal forest + and + e) because all it didn't really add much and it kinda removed more but the exception is that it was really made to be a portable version other than a sequel so they have an excuse for removed content plus, all they really removed was 3 features.
The game also incorporates an auto - jump system, which seems to be more of a hindrance than an actual help.
Unfortunately, it seems that these games won't compose Switch's actual line - up, Nintendo said.
Battlefield Hardline has easily won the prize for EA's leakiest game yet, the game has been leaked time and again on official and unofficial levels and it seems that the leaks will keep on coming, eventually the game could leak MONTHS before the actual game, Has EA picked up some Ex-Apple employees?
These segments follow the exploits of the antagonists in an attempt to add some depth to the story but what Remedy seems to have forgotten to do is to incorporate these characters in any meaningful way into the actual video game itself.
The Mario chase game was kind of fun (but seemed very unbalanced in favor of Mario if you weren't playing with the maximum number of players) but the mini-games for stuff like Metroid & F - Zero just made me wonder why I was wasting my time with dumbed down mini-game versions of these great series and not playing an actual Metroid or F - Zero game.
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
It's a tough call, and I think you have the right of it — As time goes on, we seem to care less about the naming conventions and more about the actual gameplay or game mechanics.
The game just seems lazily designed graphically in that it doesn't offer much actual differences between most of its designs; a colour change here, a little edit of the model there — that's a new area / monster right?
There has been no mention of the actual gameplay mechanic of the game, but it seems to involve throwing toys, dolls and a variety of other objects into a fireplace, and playing with them.
As for the actual single player, this is where the game seems to shine the brightest, thanks in part to its gorgeous visual style.
Having Rapid Fire turned on in this game seemed more like a convenience than an actual advantage.
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