Sentences with phrase «actual game mechanics»

The actual game mechanics take place on a giant wheel that moves around.
I also don't feel all that comfortable with jumping on Goombas... which again I might have to blame on my left handedness instead of the actual game mechanics itself.
What they're not referring to is the unquantifiable amount of strategy or skill involved in becoming a true master of its multiplayer experience, or the amount of care put into perfecting the actual game mechanics so that becoming that true master actually feels really good.
That said, it certainly doesn't hurt that it's amazing to look at and has heaps of cool robots to blow up, and its actual game mechanics are just as engaging as the story it tells.
They have the foundation of something really special, and all the moves seem capable of creating some amazing combo demonstrations, but some of the actual game mechanics seem lacking in terms of who wins and who loses.
Wii U gets a special co-op mode, and not only does PC not, after already having been left out repeatedly, but every other console doesn't get an actual game mechanic.

Not exact matches

I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
The actual combat mechanics that define the game seem hokey and ridiculous at first.
Away from the actual mechanics of fighting, the game has been improved in other respects.
if it had an actual good gameplay concept and mechanics behind it, i'd totally buy a game of luigi making pizza.
A game jam is a great opportunity to teach fundamentals of game design, from story line and narrative to the actual mechanics.
To put it bluntly, it has actual gameplay mechanics that extend beyond merely walking, even going so far as to introduce usable items into the mix, although they never actually need to be used to complete the game.
Winterkewl's budget also had put the graphical look of the game as a top priority, leaving the actual mechanics languishing.
Whereas most sci - fi games treat hacking as a mini game and secondary experience, Quadrilateral Cowboys makes it the core mechanic and requires players to learn actual (if basic) coding.
It's a tough call, and I think you have the right of it — As time goes on, we seem to care less about the naming conventions and more about the actual gameplay or game mechanics.
The game looks good though and this time around there's an actual proper singleplayer mode and the new grapple mechanics give me major Lost Planet 2 feels.
There has been no mention of the actual gameplay mechanic of the game, but it seems to involve throwing toys, dolls and a variety of other objects into a fireplace, and playing with them.
I know it isn't an actual problem as it's part of the game mechanic but might confuse some players who aren't used to stealth gameplay.
Join the first MMO where the race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
It's a bit distracting but this odd frame rate doesn't seem to interfere with the actual mechanics of the game.
The biggest knock against is that there is not a large variety in the actual puzzle mechanics, so the more that you play the game, the more that puzzles begin to feel like subtle variations on a theme.
Race Is More Than Cosmetic — The race you belong to has an actual impact on game mechanics, from the type of society you live in to the ways you can interact with other players.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
There's no stand alone solo content, either, leaving lone wolf players no other choice but to play the game with a handful of unfair bots that don't seem to suffer from the same questionable hit mechanics as actual players.
Many praised the attempt at offering a motion control scheme for the Wii, however some had issues with the overall responsiveness of the motion controlling, as combat could devolve into simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda game.
See four minutes of actual Breath of the Wild gameplay, covering a range of the different game mechanics including combat, cooking and more.
Until the actual mechanics of the vending machine are confirmed, players will have to wait and see if this future addition to the popular game is welcomed or discouraged.
This innovate first - person puzzle game featured the novel gameplay mechanic of having to type in actual computer code in order to hack various objects — making it a sensible choice for this prize.
You enter a Heat Area and trigger the event by pressing R2 and you initiate the Mardân Rush which is maybe the most enjoyable part of the game when it comes to the actual combat mechanics, because you get to control your entire battalion as they mow down enemies for a short period of time.
Further expansions of the player's capabilities as well as the actual mechanics of the game itself give The Following a deeper immersive feeling, and provide more than just extra space and side quests.
If the open world and exploration features of the game won't take precedence over the actual challenges, and if the G - Force mechanics end up being easy to adjust to, Steep may become one of the best sports games of the year, if not the best, provided you're not afraid of the mountain.
Outside of the actual gameplay mechanics, I want players to play the game exactly how they want.
In terms of the actual fighting, Skullgirls borrows mechanics from various other games within the genre.
However, the actual combat mechanics never truly evolve, with no unlockable moves you'd find in any other Ninja Gaiden or God of War - style game.
Unlike Sonic Dash, though, Speed Battle is not an endless runner, replacing this mechanic with a multiplayer aspect, allowing gamers to directly compete against three other players in live races — with actual finish lines to each stage.
Others offer actual gameplay, such as a brief horror survival sequence narrated in comic book form, or a fun experimental control game where you play a tentacled monster, or a sequence with playing with toys in a bathtub that may make you cry (it's a case where you the player are complicit in something terrible, but the mechanics make you want to do it, and even celebrate you doing it)
Gameflow and some key gameplay mechanic issues aside — and that's not to say my concerns with these are trivial, but they are at subjective than actual technical gameplay issues — SW2 is a really fun an addictive game.
Paying attention to the video would reveal a few points where not all of the characters» actions seem to match up, but there are a few theories regarding this, such as lag, or the mechanics between games, for instance, how the characters in Super Mario Bros. 2 are extremely floaty (not counting Princess Toadstool's actual floating).
TO be clear: I think the fact that Bioshock: Infinite is a First Person Shooter hampers it and leads it to all kinds of internal contradictions which are interesting, they're the kinds of contradictions than generally get filed under the name ludonarrative dissonance, when a video game's story and its actual mechanics are at odds.
Requires a scoring mechanic designed to measure the actual domination of game.
Those are just basic mechanics... the scorecard, not the actual game itself.
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