I have no problem with Battlelog, it would just be nice if it were optional and there was
an actual game menu.
Not exact matches
I have been calling their customer service number trying to reach an
actual human, but all I end up doing is playing the button
game that continuously leads me back to the «main
menu» and I never am given the option to speak to anyone.
You will see the in
game Cheats in the Cheat
menu and the rest affecting the Said part Effect Formating (Sort Name)
Actual effect (Where it shows up)
Most of you are probably too busy playing the
actual game to be watching the
menu screen of Batman: Arkham...
This is especially true because of how many options and stats you can modify within the
game's
menu, meaning you can end up spending most of your time in the
menus rather than in the
actual game itself.
Also, most selections within
menus outside of battle result in a brief freeze for the entire
game, and the launching of the
actual application takes a bit longer to move on from that transitional black screen than usual.
Trevor Sheridan at appAdvice.com, Jan. 15, 2010 «The
game is a masterpiece visually as well with the
actual gameplay, and even the
menus and transition screens.»
Diving into the options
menu, we see a whole host of customisation; not only do you have the usual
menus for audio, video etc, but the
actual game options that are included are impressive: PVE, PVP, PVP BLITZ, Purist, Relaxed, Hardcore... the list goes on.
Also, for a
game where you can create levels, the
menu and layout is simple and easy enough to use, with the
actual uploading and saving of levels being even easier and if making your own levels isn't to your liking, you can actually download packs of free pre-made levels that are available even to reviewers (bear in mind this review was written and published before the
game releases,) and to everyone who buys the
game, as well as levels that have actually been made by some of those who got a review copy.
Unlike Shift, Forza 3 revolutionizes the interface of racing
games by introducing
actual cars into the car selection
menu.
Movement is stepwise like in the old Wizardry
games, and even though it's possible to turn on a «step - scale» option in the
menu, it merely uses a kind of movement blur filter to weakly simulate
actual movement, which really is more irritating than helpful.
Outside of the
actual gameplay, the
menus are more modern, providing a slick juxtaposition with the retro style within the
game proper.
My issues with the
game began right when I booted it up from the PS4's main
menu, and saw a gigantic Unity logo instead of, you know, an
actual artwork for the
game itself.