Sentences with phrase «actual game rules»

Not exact matches

Thus the canon determines the rules of the game, strategy decides the actual course of the game.
Here are the actual rules from SB Nation linked from PTR (https://www.sbnation.com/community-guidelines) and there is no such thing as calling the game before it is over.
The «100 commercials, 11 minutes of action» rule remains in effect in the NFL, where the league's championship game features just 12 minutes of actual action spread out across four to five hours of pregame and postgame broadcast time.
One might reasonably argue that McGwire's crimes were equivalent to those committed by all the future Hall of Famers who were hopped up on greenies in the»70s and»80... and were less egregious than those committed by all the ball - scuffers and bat - corkers who broke actual rules designed to ensure that everyone was playing the games fairly.
Gomez wasn't breaking unwritten rules because he didn't respect the game; he was breaking unwritten rules because the actual rules really frown on him mooning Maholm.
As with any such intentions, the actual rules are gamed, resulting in excessive prices in the US (especially for so - called orphan drugs) while claims that this system is necessary for further development of new drugs are not empirically supported.
We're still not yet at the stage of the debate where the actual pros and cons of the demise of the Union are being considered: this year is all about wrangling over the rules of the game, with both sides striving to set up as favourable conditions as possible to get their way.
No matter what you're creating together (a game, project, or lesson plan), the more complex the rules or the structure, the more questions students will have, and the less time students will be engaged in the actual learning.
You may want to give the app a try even if you do have a data plan, you never know when you might be without 3G or LTE and needing to find out a piece of important information (you know, very important things such as settling a bet made around a campfire, or trying to find out the actual rules to a board game that you are playing at the cabin).
Luckily these moments don't occur often enough to hamper the game, but they stay leave you feeling uncertain as to what the actual rules governing stealth are, and that can be irksome.
I'm sure there was a legitimate design reason for going this route, but it's details like these that constantly remind you you're in a video game where video game rules prevail over actual physics.
As a rule of thumb (and to set your developers» expectations right), it is reasonable to budget with 50 % of a quality free -2-play game development project being on components (in - house or 3rd party) that does not relate to the actual gameplay loop.
How well do you think something like Settlers of Catan would do on a Nintendo console, where you play the actual game with your actual friends, but you donâ $ ™ t have to set up the board, and donâ $ ™ t really have to explain the rules all that well (the game guides you)?
How well do you think something like Settlers of Catan would do on a Nintendo console, where you play the actual game with your actual friends, but you don't have to set up the board, and don't really have to explain the rules all that well (the game guides you)?
According to this, Bioware created an actual, working language for the game, complete with its own alphabet & grammar rules.
It's normally called «Cheating», when you violate the game rules, and - unfortunately - companies such as Square Enix seem to be more than willing to kick out people who are engaged in normal game play, and completely ignore the actual «Cheaters», in most cases.
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