Not exact matches
Thus the canon determines the
rules of the
game, strategy decides the
actual course of the
game.
Here are the
actual rules from SB Nation linked from PTR (https://www.sbnation.com/community-guidelines) and there is no such thing as calling the
game before it is over.
The «100 commercials, 11 minutes of action»
rule remains in effect in the NFL, where the league's championship
game features just 12 minutes of
actual action spread out across four to five hours of pregame and postgame broadcast time.
One might reasonably argue that McGwire's crimes were equivalent to those committed by all the future Hall of Famers who were hopped up on greenies in the»70s and»80... and were less egregious than those committed by all the ball - scuffers and bat - corkers who broke
actual rules designed to ensure that everyone was playing the
games fairly.
Gomez wasn't breaking unwritten
rules because he didn't respect the
game; he was breaking unwritten
rules because the
actual rules really frown on him mooning Maholm.
As with any such intentions, the
actual rules are
gamed, resulting in excessive prices in the US (especially for so - called orphan drugs) while claims that this system is necessary for further development of new drugs are not empirically supported.
We're still not yet at the stage of the debate where the
actual pros and cons of the demise of the Union are being considered: this year is all about wrangling over the
rules of the
game, with both sides striving to set up as favourable conditions as possible to get their way.
No matter what you're creating together (a
game, project, or lesson plan), the more complex the
rules or the structure, the more questions students will have, and the less time students will be engaged in the
actual learning.
You may want to give the app a try even if you do have a data plan, you never know when you might be without 3G or LTE and needing to find out a piece of important information (you know, very important things such as settling a bet made around a campfire, or trying to find out the
actual rules to a board
game that you are playing at the cabin).
Luckily these moments don't occur often enough to hamper the
game, but they stay leave you feeling uncertain as to what the
actual rules governing stealth are, and that can be irksome.
I'm sure there was a legitimate design reason for going this route, but it's details like these that constantly remind you you're in a video
game where video
game rules prevail over
actual physics.
As a
rule of thumb (and to set your developers» expectations right), it is reasonable to budget with 50 % of a quality free -2-play
game development project being on components (in - house or 3rd party) that does not relate to the
actual gameplay loop.
How well do you think something like Settlers of Catan would do on a Nintendo console, where you play the
actual game with your
actual friends, but you donâ $ ™ t have to set up the board, and donâ $ ™ t really have to explain the
rules all that well (the
game guides you)?
How well do you think something like Settlers of Catan would do on a Nintendo console, where you play the
actual game with your
actual friends, but you don't have to set up the board, and don't really have to explain the
rules all that well (the
game guides you)?
According to this, Bioware created an
actual, working language for the
game, complete with its own alphabet & grammar
rules.
It's normally called «Cheating», when you violate the
game rules, and - unfortunately - companies such as Square Enix seem to be more than willing to kick out people who are engaged in normal
game play, and completely ignore the
actual «Cheaters», in most cases.