Once again, Blizzard unfurls a set of units in a set of missions that barely relate to the
actual game (what does it say about me that I consider the skirmish and multiplayer the «
actual game», but I'm not dedicated enough to make any sort of
meaningful judgment about how the new units affect balance?).
Back in the olden days, role playing
games used to focus on character interactions that didn't boil down to an exchange of bullets to the face, choices that impacted in -
game communities in more
meaningful ways than you dropping by to unload the loot like a one - man coat drive, comprehensive character development, team building, stories with
actual endings, and all the things that had something to do with playing a
meaningful role (get it?)