Not exact matches
After all, it certainly looks big, dumb, spacy and noisy, and its human cast has a certain off - putting quality, common for
motion capture that stays close to recorded behaviors and
actual appearances (occupying a hypothetical space widely dubbed «uncanny valley»).
The protagonists are backed by Max, a metalhead - looking fellow who is not immune to the contagion but has dreams of leading a zombie task force with his cat companion at his side (one slide in our presentation indicated that an
actual cat was
motion captured for the game).
For instance, the game utilizes
motion capture from all of the
actual band members and features their own special touches while on stage, like Trujillo's helicopter move during bass breaks.
If any of you saw the featurettes, you'd know that they took a lot of the
actual voice work from the elaborate
motion capture scenes.
Sure, we had a ton of Full
Motion Video games in the early 90's (thanks, Sega), but even though they had
actual live action actors, they didn't quite
capture the cinematic feel that the first Metal Gear Solid did at the time.
Keep an eye out for Clumsyorchid's upcoming blog on the Bayonetta party that followed in the evening, and pictures of the winners of awesome prizes like that custom Bayonetta XBOX 360, and the
actual Scarborough Fair gun prop used during the
motion capture for the game!