It is impossible to determine from these sections
the actual objects involved in Israel's early cultus.
Not exact matches
That there are two primordial genera of entities: (a) eternal
objects and (b)
actual entities, and that all other entities are derivative complexes
involving entities from both of these genera.
Whitehead defines an eternal
object as «any entity whose conceptual recognition does not
involve a necessary reference to any definite
actual entities of the temporal world.»
In a proposition, «The definite set of
actual entities
involved are called the «logical subjects of the proposition»; and the definite set of eternal
objects involved are called the «predicates of the proposition.»
At present, however, the contemporary understanding of Whitehead's philosophy of organism
involves eternal
objects resting on the intuitions of logic and mathematics that contrast with concrescing
actual entities united through prehension.
Further, any
actual entity
involves many prehensions of
objects and is essentially a process of synthesizing these various prehensions with their various subjective forms into a novel unity with one complex form.
Because God prehends all
actual entities and all eternal
objects, every prehension of an
actual entity
involves both what that
actual entity is and what it might have been.
The definite set of
actual entities
involved are called the «logical subjects of the proposition»; and the definite set of eternal
objects involved are called the «predicates of the proposition.»
A «singular» proposition is the potentiality of an
actual world including a definite set of
actual entities in a nexus of reactions
involving the hypothetical ingression of a definite set of eternal
objects....
To relate the formal structures of mathematics and science to the concrete particularities of the world of
actual objects requires not only calculation but judgment, a judgment which, if Dewey and others are correct, surely
involves valuation and qualitative awareness.
The couple that are
actual riddles
involve finding and scanning certain
objects that answer them.
There has been no mention of the
actual gameplay mechanic of the game, but it seems to
involve throwing toys, dolls and a variety of other
objects into a fireplace, and playing with them.
His reductionist practice often
involves manufacturing monochromatic simulacra that are intended to encourage the viewer to reflect on the absence of the
actual object.