They helped Counter-Strike evolve from a strictly mod - like experience, to something more akin to
an actual retail game, increasing its accessibility and turning it into something much better, all around.
I have high hopes for
the actual retail game!
Not exact matches
A handful of new Wii U and 2DS bundles were recently announced by Nintendo, filling the nooks and crannies of
retail boxes with
actual physical copies of
games.
Basing most of its growth on used
games has caused the
actual gaming industry to dislike dealing the company, and internet delivery systems like Steam is bypassing
retail altogether.
Now if they're creating a framework where XBLA
games can be ported with no
actual work, or even
retail titles like this, and have full cross-platform compatibility, that's one thing.
I'm no expert on the numbers or
actual process for selling
games digitally but for years now, many have lamented that digital
games should be lower than their
retail versions due to the fact that a lot of cost has been cut in comparison.
But it's jsut so terrible.Even with friends we all just wanted the
game to end, 200 / 200 it and delete it from our hard drives.I recommend people to playing the ghostbusters
retail game with the
ACTUAL ghostbusters.
An estimated 4.5 million units of the zombie - infested shooter have been sent off to
retailers, which, to be clear, is not an
actual report of
games sold.
See, here's the thing, While Activision announced the
retailer sell numbers for the
game, they didn't mention the
actual sales to consumer number at all.
Factors that could cause Blizzard Entertainment's
actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive
game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays,
retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
The
actual game will hit
retail shelves next Tuesday.
Seems really unlikely that we'll get anything close to an
actual full
retail game that still has any relevance today.
In an absolutely mind - boggling display of indifference, publisher Konami released the physical
retail version of the newest Metal Gear title via a disc that doesn't even contain the
actual game.
This is not related to the Virtual Console service in any way, shape or form, since Wii titles are just
retail downloads that offer no bonus features, unlike the custom controls or Restore Points of
actual VC
games.
As we've noted in the past, however, major
retailers sell
games discounted from the standard MSRP, so the
actual price difference usually ends up being negligible.
US
retailer Target rates cashiers on how quickly they get people through the tills, for example, while MetroPCS, the US mobile device store, uses
games to train sales reps on how to sell phones before they interact with
actual customers.