While there is no recorded voice - over audio in Rise & Shine, the music and sound effects more that make up for the absence of
the any actual spoken dialogue.
It runs the usual Maddin gamut of stylistic nods to (primarily) the late silent and early talkie periods, complete with a whopping amount of explanatory intertitles (perhaps outweighing
actual spoken dialogue), artificially scratched / aged «film stock,» use of obvious miniatures, approximation of two - strip Technicolor and so forth.
Not exact matches
Justice and the quest for emancipation require that
dialogue is always among embodied and embedded selves who
speak in their own voices and develop connections, including struggles and conflicts, within their
actual context.
For example, I also played Marvel vs. Capcom 3 at the show, which does an excellent job of translating characters from both companies into an unbelievably solid and fast fighting system... and a laughably poor job of making use of anything but their most stereotypical qualities in the «story» mode (
actual dialogue spoken in that game: «Compensating for something with that spear, Lancelittle?»