Paying attention to the
video would reveal a few points where not all of the characters» actions seem to match up, but there are a few theories regarding this, such as lag, or the
mechanics between
games, for instance, how the characters in Super Mario Bros. 2 are extremely floaty (not counting Princess Toadstool's
actual floating).
TO be clear: I think the fact that Bioshock: Infinite is a First Person Shooter hampers it and leads it to all kinds of internal contradictions which are interesting, they're the kinds of contradictions than generally get filed under the name ludonarrative dissonance, when a
video game's story and its
actual mechanics are at odds.