Sentences with phrase «actually changing the gameplay»

i wonder how having two people in each kart will actually change the gameplay though.
«But if you're on Xbox One X, you're going to get heat shimmer, higher resolution textures, more advanced shaders, better lighting models, all these things that come in and give you greater immersion, without actually changing the gameplay dramatically.»

Not exact matches

While this may seem a bit offputting to series veterans at first, but the changes actually work well, making Pac - Man Championship Edtion 2's gameplay feel different, but still just as rewarding.
I'm not actually sure what those first few words are even meant to say, but there aren't any killstreaks in the game, so why would they add them in later on and totally change the gameplay?
To be entirely fair to Team 17, however, it's still nice to actually have the option of different classes in the game, and while they're not implemented as well as I would have liked and don't change the core gameplay as much as they should, they do at least bring a little more customisation to the game.
Once again this changes near the end of the game, when it appears the developers all walked into the office and realized they needed at least one real cut scene and that maybe actually working some of the story into the gameplay a bit better would be a good idea.
The new weapons and tweaked gameplay may not have altered the game much from an outsiders view, but if you know your Gears then you'll appreciate that these changes have actually altered the gameplay quite a bit.
This core trials gameplay hasn't actually changed all that much since Trials HD, and for good reason: it was already damn near perfect.
At the end of the day, Hotline Miami 2: Wrong Number is an enjoyable entry in the franchise, but with the number of questionable gameplay changes and an overreaching plot, it actually pales in comparison to the first game.
While this approach actually does move gameplay and story closer together - the story can change quite a bit because of your actions - it also ruins the gameplay as well as the immersion.
Much better than DLC that just tacks on additional missions without actually changing core gameplay elements
We're at five hours now of revisiting the same gameplay style, the same levels, with equipment that doesn't actually change how you interact with your environment at all.
Yamagiwa: (Laughs) It was actually a very difficult decision to introduce a gun, but it came from the desire to change up the gameplay and also to match this 19th - century setting.
Not too much have changed to be honest, since the release of Lost Planet 2, the game is still a third person shooter and you are still freezing your nuts off, however playing as the main protagonist, Jim Peyton actually feels like a positive happening as Mr. Peyton is very likeable right from the beginning and continues to improve and grow on you as you progress through the story, and when you have a protagonist in which the player cares for them the game manages to get more enjoyment out of the overall gameplay early on and it is a welcoming aspect in every game.
As well as becoming more focused on puzzles surrounding the darkness mechanic, the game actually changes both its style and gameplay in a few of the chapters.
The smaller changes, that actually make a big impact, are far harder to convey through gameplay and really only cater to hardcore players of the series.
In terms of new gameplay mechanics, one interesting change is that in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn't.
This is actually a very progressive decision, but it makes me wonder why Square Enix still seems to be under the impression that gameplay and narrative are at odds, or why if they're so willing to make drastic changes, walking around in the overworld in FFXIII is literally as gameplay intensive as it was in FFI.
The game industry is changing, in the past video games were all about great gameplay, in the modern era it is actually quite different.
It seems silly, but this new power is actually really cool and it allows for plenty of neat gameplay changes in the platforming.
(again these things could change when it is actually released) The graphics themselves look alright, but there seems to be a difference between what they are showing to be graphics for «cutscenes» and gameplay.
Though the overall Pokémon story and gameplay haven't actually changed too much over the years, there have been many quality - of - life features added since that you may not even have noticed dramatically improved gameplay.
Changing them actually makes the mouse look quite different, but both snap on snugly and don't move during gameplay.
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