Sentences with phrase «actually create something new»

Developers that actually create something new: RAD: The Order Evolution: Driveclub Zipper Interactive: MAG Superbot Entertainment: Playstation Battle Royal Potentially up for the chopping board: Project Siren: Gravity Rush SCE: Knack I don't blame sony for cutting down games that don't do well (Sony is a business 1st company after all so don't forget that); I'm just not sure if your supporting evidences are convincing given your perspective.

Not exact matches

I can understand why there might be questions about something new that's different, but we've really tried to do it from the point of view of the publishers, and we believe that we can create an environments that's actually really great for the publishers, really great for the readers, and also really great for the advertisers.
We will have to wait to find out what Scotland chooses: at the moment, the opinion polls suggest that although there is support for further powers for the Scottish Parliament, creating a new state is something only about one 3rd the Scottish voters actually want.
According to a provocative new view, it is actually something our own bodies create, a side effect of the essential inflammatory system that protects us against infectious disease.
A great comedy with A great cast.the Broken Lizard group is too good and funny, as always.this would definetaly be one of the funniest films i have ever seen.Broken Lizard delievers again with this super comedy.many people don't like dumb comedy, but you'll love this dub comedy.not only can this film do new things to the genre, but it creates something better: A comedy with actually lovabe characters.
But it also did something that at first seems counterintuitive, structuring its cuts in a way that actually creates new funds rather than affecting existing ones.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Very good game overall actually, it does make me wish that those Nautilus devs (dissolved into some part of feelplus now) would create something new in line to another Lost Odyssey or Shadow Hearts: Covenant (a little more Shadow Hearts in terms of gameplay), since I really think they have a certain knack for rpgs, well, even if it was Sakaguchi's / Mist Walker's help for script in LO's primarily, but you know what I mean; I want another game.
Our longings and discontents are actually great for pushing us towards moving out of our comfort zones and taking a step towards something new, to creating more in alignment of what brings us joy.
The relationship entity is actually very intricate because when two separate individuals become a couple, they create something entirely new.
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