Not exact matches
Whether you
actually enjoy sports or not, here are some
creative ways to host your own mini Olympic
games right at home.
Of the many thrills that come from interviewing
creative people — variously, unknown, ascendant and at the top of their
game — there's also the under - discussed flipside: talking with, 1) vapid young «actors» (line - reciters is more like it) who have neither a sense of film history nor an appreciation for their occupational good fortune and, 2) perfectly genial writers and directors who are nonetheless so relentlessly on script — occasionally reciting entire career - checking passages verbatim from press notes no doubt spit - polished into significance by some friendly faction in the dark wings — that you realize they
actually have less summary insight or thoughts about several months or years of their own work than you do after 90 to 120 minutes with it.
Pillars of Eternity, Obsidian's first video
game based on their own original IP since the poorly received Alpha Protocol (that
game deserves a second chance — it's
actually quite
creative), is one of my all - time favorite roleplaying
games.
6 is my favorite, since it
actually started being
creative after 4 and 5 were decent at best, and is the best NES styled
game up until 10.
Magician Lord is considered to be one of the best
games on the system as it
actually plays like a full - featured
game, unlike the score chasers and SF ripoffs that would plague the system in the later years, (even the more
creative fighters that I do love on the NG, like Garou and KOF 2000 are score chasers with little depth outside of clearing every character story.)
Ed Boon,
Creative Director, Netherrealm Studios: It's
actually everything from the PS3
game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita.
In his day job, he was acting primarily as a programmer, so in order to exercise his more
creative side, he
actually spent the first year just making art for the
game.
We'll be striving to make original,
creative achievements you'll
actually want to unlock - encouraging you to play the
game in new ways you never imagined.
While that is certainly a noteworthy feat within the confines of the
game itself, it's also remarkable to see a studio and a publisher that have enough faith in their
creative vision to let it
actually end.
Reddy also identified that the
game industry
actually included a number of women who ran studios and had high levels of influence, but that the lack of female
creative directors was a shame.
We have a rather
creative team, so there's always like five
game ideas for one
game that we
actually work on at the moment.»
The Pirate's Curse is
actually the third iteration in a series of Shantae
games created by
Creative Director, Matt Bozon.
Last week we reported on how Bioware's senior director of
creative development, Alistair McNally, teased that he had
actually «revealed» the new Bioware IP at the
Game Developers Conference a week earlier.
Whilst
Creative Director Brendan McNamara has the rather decent 2003 release of The Getaway to his name, L.A. Noire is
actually the first release from Team Bondi as a studio, so questions had been raised over just how good this
game was going to be.
Gary Napper: So the
Creative Assembly
actually created this team to make the
game from scratch.
The goal of the incubator - and of the development networking group that sprung from it, the Hand Eye Society — is to welcome
creative people from all kinds of media who may be interested in making
games, but who lack the tools or knowledge to
actually engage in development of their ideas.
None of them were about monetization, sales, numbers and not even very much about making
games actually, but to inspire the audience to find more
creative ways in
game design.
While this MIT - developed
game was never
actually commercially sold, The Strong Museum's Jon - Paul Dyson describes it as a
game that helped people think about «
creative new uses» for technology.
Actually exploring these vibrant worlds in -
game though is impressive, with the bright colours and
creative designs looking fantastic on both the big screen and whilst playing in handheld mode.