Sentences with phrase «actually get into the story»

Add trademark ironic line deliveries by Murray and Wilson, and the chances of actually getting into the story and caring about any character become almost nil.

Not exact matches

Mining stocks are an extremely volatile asset class where the odds of any investor getting into a story, experiencing impressive gains, only to then take a round trip back to break - even... and finally into NEGATIVE territory are actually quite high (sadly)... In fact, that dreaded rollercoaster ride where you see all your once «hefty» profits in any single position later eviscerated into NOTHING is something that I've experienced more often than I'd like to admit...
How can you be smart enough to get into Harvard and actually believe that some supernatural stories scribbled down by various unknown people between around 60 AD (years after the alleged death of Christ) and 1,000 AD, threatening you with merciless torture if you don't believe the outrageous stories, are true?
It's the same old story with AW and the board and always the cheaper option, despite the fact that we COULD actually challenge for trophies next season as other issues have now come into play, Wenger will say «well we would buy Suarez but he's not available, Benzema does not want to leave Real Madrid» ect ect ect, but these are always excuses after the event these players would move if the right offer was made we could have got Higain two seasons ago the attempts at getting Suarez were truly farcical AND Im not convinced that it wasn't done that way so as to make it look like we tried when really we had no intention of paying 40 million for him.
What is the greatest curse that you could have as a researcher but to actually have the crowning accomplishment to get your work into something like Nature or Science or one of the other top tier journals when it isn't one of the most exciting stories?
Despite that, the promises of a sequel actually excite me for two reasons: the first being that it is clear that a great degree of care and thought went into setting up this world (the opening credits are a hefty exposition dump explaining how things came to be), and also the fact that with the traditional story out - of - the - way and told, there is more freedom to get a little crazy with delivering ridiculous fun.
Before getting into how spectacular the action sequences truly are (and trust me, they save the blockbuster from plundering to the bottom of the ocean), it must be said that Oscar - nominated Kon - Tiki directors Joachim Ronning and Espen Sandberg have no idea whose story the movie should actually belong to, starting out as Henry Turner's (Brenton Thwaites) quest to free his cursed father at sea Will Turner (Orlando Bloom in a glorified cameo along with Keira Knightley as his partner Elizabeth Swann) to locate the Trident of Poseidon subsequently lifting that curse, and while the ultimate goal of the movie for all characters is finding said artifact for different reasons, by the end it's hard to fault the audience if they have forgotten all about that plot element and are just living in the moment of Jack Sparrow and company battling an army of decomposing, undead ghost pirates led by Captain Salazar.
I've got two hopes resting on this one: one, that it will encourage young boys to pick up a book and actually read a story, and two, that it finds an audience and performs its way into a franchise.
In a story that sounds almost unbelievable — but is completely true — a 22 - year - old VH1 production assistant named Jarred Weisfield managed to talk his way into becoming Jones» manager and, despite his relative inexperience and the drug struggles / mental problems of his client, actually managed to get his career back on track.
(At one point the Mounties get into an extended discussion / debate about the career of Danny DeVito that has nothing to do with the story at hand, is actually quite funny and works as a tribute to the versatility and longevity of Mr. Danny DeVito.)
Coming into any sequel blindly can make that experience tough to sit through without getting too confused or losing interest; fortunately because this is a feel - good movie and the ensemble cast has strong chemistry — it wouldn't surprise me one bit if half the time Terrence Howard isn't even in character while cameras are rolling — the story actually moves along at a comfortable pace, enough to make certain loose ends easy to ignore (again, if you're coming in without seeing the original).
I have to admit that at first I was skeptical about the rapid development of the romance between Will and Sarah, but as I got more into the story and understood their unique characteristics, it actually made more sense.
But so what, he clearly holds the reins anyway... And his record to date has actually been pretty good: The company has stated its commitment to international governance standards, related party deals have been cleaned up / eliminated since the IPO, KPMG was appointed as auditor, and lots of media scare stories (buying US poultry companies, deposits in related party banks, getting into cattle raising, etc.) have proved to be untrue.
Just my opinion of course, but while it's not going to get ppl into turn based style combat (I think that ships sailed), it does it so well that it's actually enjoyable instead of being something you'll put up with to get the story.
I've gotten used to coming into a Hideo Kojima game and expecting a great story and a vast amount of cutscenes, it's the one game where this stuff is actually worth watching, but coming away from The Phantom Pain I feel as though the story is spread very thin in comparison to the previous games.
They're actually trying to tell a story; they've got some cool cinematics; the gameplay systems are fixing a lot of problems, bringing it into this action realm but keeping this intense horror feel to it.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
There's actually alot more to the plot, but I'd rather not go too much into it, as I feel the story itself ends up becoming so complex at times to the point where it gets lost up its own backside.
The story is actually pretty deep if you have the ability to emerge yourself into the mindset of these two young boys, and it is worth it at the end if you do manage to get behind the characters and the story.
This is not only a fun experience, but it may actually be more fun then the actual game, because now you bypass all of the real difficulty of the story mode and just get straight into the pure action of the game.
Harry Potter: Hogwarts Mystery is a game that actually could've been fantastic — a call back to the PS1 era of adventure games, themed within the Harry Potter universe, would've been fantastic to play and get stuck into the brilliant story and world.
The reason it is important to get this story right is not so that the right community gets «credit» for focusing on 2 degrees but so that we can understand how the scientific community has allowed itself to get lulled into thinking that it is contributing to serious goal - setting when, in fact, we have actually not done our jobs properly.
a b c d e f g h i j k l m n o p q r s t u v w x y z