Sentences with phrase «actually hide levels»

Not exact matches

There are actually a surprising number that will either deny entry outright, or make the thought of coming back as welcoming as a porcupine hide diaper, with the same comfort level.
There are five distinct levels with multiple hidden items to find and while none of the environments seem overly large at first, once the campaign was complete and I viewed my stats, I realized how little I had actually discovered.
Actually, the anxiety levels that these storms create can range from mild trembling and hiding to being destructive and possibly injuring themselves.
Almost everyone probably spent hours trying to beat the first (or second level), before realizing the only way to do so was to: 1) Switch the difficulty to «Easy» (which was actually the default «Normal» one in hiding) and 2) Keep on replaying to grind for more red orbs, eventually getting stronger, newer moves.
There are five distinct levels with multiple hidden items to find and while none of the environments seem overly large at first, once the campaign was complete and I viewed my stats, I realized how little I had actually discovered.
Levels are smartly designed around the conceit that's kept Yoshi (and some of the recent Kirby) platformers interesting for some time: There are lots of hidden goodies to find, and all of them are actually fun to discover.
The levels are too long and boring to actually have the motivation to search for those hidden items, and the thin upgrade system these unlockables provide is not worth spending your time on.
The achievements are also fun to get, requiring you to actually search through and explore each level for these hidden alternate paths or have you try and solve puzzles in different ways.
If you're actually skilled enough to play through the game multiple times to find the hidden bonus coins, and on harder difficulty levels, you can unlock Hotsuma's brother (and nemesis) Moritsune as a playable character.
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