Not exact matches
There are
actually a surprising number that will either deny entry outright, or make the thought of coming back as welcoming as a porcupine
hide diaper, with the same comfort
level.
There are five distinct
levels with multiple
hidden items to find and while none of the environments seem overly large at first, once the campaign was complete and I viewed my stats, I realized how little I had
actually discovered.
Actually, the anxiety
levels that these storms create can range from mild trembling and
hiding to being destructive and possibly injuring themselves.
Almost everyone probably spent hours trying to beat the first (or second
level), before realizing the only way to do so was to: 1) Switch the difficulty to «Easy» (which was
actually the default «Normal» one in
hiding) and 2) Keep on replaying to grind for more red orbs, eventually getting stronger, newer moves.
There are five distinct
levels with multiple
hidden items to find and while none of the environments seem overly large at first, once the campaign was complete and I viewed my stats, I realized how little I had
actually discovered.
Levels are smartly designed around the conceit that's kept Yoshi (and some of the recent Kirby) platformers interesting for some time: There are lots of
hidden goodies to find, and all of them are
actually fun to discover.
The
levels are too long and boring to
actually have the motivation to search for those
hidden items, and the thin upgrade system these unlockables provide is not worth spending your time on.
The achievements are also fun to get, requiring you to
actually search through and explore each
level for these
hidden alternate paths or have you try and solve puzzles in different ways.
If you're
actually skilled enough to play through the game multiple times to find the
hidden bonus coins, and on harder difficulty
levels, you can unlock Hotsuma's brother (and nemesis) Moritsune as a playable character.