It is by no means the fastest, but serves as a good example showing the different weapon skills you can cast before
actually hitting the enemy.
Not exact matches
It even has a few interesting gameplay twists of its own, as you can
actually interrogate
enemy commanders for information by
hitting them with a canister of truth gas.
However, it seems to be
hit - or - miss whether bookstores
actually want to work with Amazon (the
enemy!
There's a dodge button, but again it's unresponsive and the move itself is so slow that
enemies attacks will still often
hit you, unless you manage to predict the attack before the
enemy actually begins to make it.
Target an
enemy and
hit the button and it's a 50/50 chance whether your dragon will
actually go and attack them or just continue to fly in a lazy spiral.
Most battles involve me firing madly at the
enemy and being unsure if I was
hitting or
actually somehow missing until the foe keeled over.
To engage an
enemy in combat you just sidle up to the red circle that envelopes them, at which point the chance of
actually hitting them with an attack is displayed.
Shields alter this by being added to the opponent's
hit requirement, so if you have a shield rating of one and the
enemy hits on a four or higher they'll
actually need to roll five or more to
hit.
Take a swing at an
enemy and a coin toss seemingly decides whether you
actually hit or not.
Perhaps even more baffling is that many animals and even some human opponents have attacks that are much faster than your own lumbering attempts and that also
actually interrupt your own attack animations, stopping your strike in mid-swing so that the
enemies attack can
hit yo in the face.
It's weird enough that you can fly on your own volition, though it's also, like, the best surefire way to hurt your
enemy is to
hit him so he flies up in the air first, and then you follow him up and play out some little quick - timer event thing in order to
actually score damage.
On some areas, such as the first area,
enemies actually tumble off a high platforms and
hit the water below once defeated.
Im
actually thinking about buying Dungeon Travelers 2: The Royal Library & The Monster Seal do to the fact that i loved the story and the gameplay itself, you have more control over it, as in Operation abyss you do nt have controll when it comes to fights, its more of a auto battle system in a way, they
hit random
enemys as you cant make them focus: -LRB-
You see, whilst the levels have
actually been well designed, with multiple paths to glory available,
hit - boxes are way off, with some
hits of, or from, an
enemy dishing out damage, whilst others fail to make the mark.
The game
actually puts an emphasis on using the environment to kill
enemies since things that are destroyed tend to burst outward like you
hit a grenade hiding within it which works surprisingly well against
enemies standing next to certain bits of the environment.
Meanwhile, hip fire is useless except at close range, while iron sights are so large and clumsy that they make acquiring targets difficult — and create even more confusion by making it nigh - impossible to determine whether or not an
enemy has
actually been
hit.
As long as they don't have dumb «cross a gap by
hitting enemies» which,
actually, in a 2D setting would probably not be that bad?
Should an
enemy actually hit you it will cause you to lose a heart so be-careful.
The combat is also much more visceral and bloody than in past games,
enemies for example,
actually show bodily damage where you
hit them.