Sentences with phrase «actually hitting the enemy»

It is by no means the fastest, but serves as a good example showing the different weapon skills you can cast before actually hitting the enemy.

Not exact matches

It even has a few interesting gameplay twists of its own, as you can actually interrogate enemy commanders for information by hitting them with a canister of truth gas.
However, it seems to be hit - or - miss whether bookstores actually want to work with Amazon (the enemy!
There's a dodge button, but again it's unresponsive and the move itself is so slow that enemies attacks will still often hit you, unless you manage to predict the attack before the enemy actually begins to make it.
Target an enemy and hit the button and it's a 50/50 chance whether your dragon will actually go and attack them or just continue to fly in a lazy spiral.
Most battles involve me firing madly at the enemy and being unsure if I was hitting or actually somehow missing until the foe keeled over.
To engage an enemy in combat you just sidle up to the red circle that envelopes them, at which point the chance of actually hitting them with an attack is displayed.
Shields alter this by being added to the opponent's hit requirement, so if you have a shield rating of one and the enemy hits on a four or higher they'll actually need to roll five or more to hit.
Take a swing at an enemy and a coin toss seemingly decides whether you actually hit or not.
Perhaps even more baffling is that many animals and even some human opponents have attacks that are much faster than your own lumbering attempts and that also actually interrupt your own attack animations, stopping your strike in mid-swing so that the enemies attack can hit yo in the face.
It's weird enough that you can fly on your own volition, though it's also, like, the best surefire way to hurt your enemy is to hit him so he flies up in the air first, and then you follow him up and play out some little quick - timer event thing in order to actually score damage.
On some areas, such as the first area, enemies actually tumble off a high platforms and hit the water below once defeated.
Im actually thinking about buying Dungeon Travelers 2: The Royal Library & The Monster Seal do to the fact that i loved the story and the gameplay itself, you have more control over it, as in Operation abyss you do nt have controll when it comes to fights, its more of a auto battle system in a way, they hit random enemys as you cant make them focus: -LRB-
You see, whilst the levels have actually been well designed, with multiple paths to glory available, hit - boxes are way off, with some hits of, or from, an enemy dishing out damage, whilst others fail to make the mark.
The game actually puts an emphasis on using the environment to kill enemies since things that are destroyed tend to burst outward like you hit a grenade hiding within it which works surprisingly well against enemies standing next to certain bits of the environment.
Meanwhile, hip fire is useless except at close range, while iron sights are so large and clumsy that they make acquiring targets difficult — and create even more confusion by making it nigh - impossible to determine whether or not an enemy has actually been hit.
As long as they don't have dumb «cross a gap by hitting enemies» which, actually, in a 2D setting would probably not be that bad?
Should an enemy actually hit you it will cause you to lose a heart so be-careful.
The combat is also much more visceral and bloody than in past games, enemies for example, actually show bodily damage where you hit them.
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