Sentences with phrase «actually impact the game»

Unfortunately we often make this switch when we are 1 - 0 with about thirty minutes to go with little time left to actually impact the game.
What are your thoughts of the power that gamers have now to voice change through social media and actually impact game development and game policies and move a giant like Microsoft to change its Xbox One policies?

Not exact matches

(2) somewhat linked to the previous comment in that we never seem to be prepared to hit the ground running with our best potential lineup come opening day... it's become so common, in recent years, that many fans actually hope we stumble a little in the first couple games just so it forces Wenger to bring in reinforcements... unfortunately this can be problematic, thus one of the most common phrases associated with Wenger, «panic buy»... this situation is also negatively impacted by the ridiculous policy regarding players who played in the summer months... right now I'm watching the Super Cup and not a single player is unavailable to either manager, including Ronaldo, yet somehow we have a list of players half a mile long that haven't seen game - time so far this preseason... I can only assume this is a reactionary policy created due to the multitude of injuries this club has faced over the years... just another sign of the fragility that permeates this club
As for Ozil — remind me the last time he actually had an impact on a game?
You are far much more than I do, but you are actually not a better player than I am, I even do beTter than you in training and I make more impact as a sub when I come on in games.
But I wonder if switching their positions game after game will have an impact for exactly the position they hold in the team actually.
Also when you reference injury luck, essentially every impact player that was injured last year is either not on the roster or still injured, so that incremental improvement is hard to see, probably is actually a new negative for 2018 as Chancellor, Sherman and Avril on average played about half the season, in 2018 it will be 0 games played respectively.
Please, mr Wenger, don't bring on Wilshire yet, if you do he might actually have a chance to impact the game.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
Vic has exploded to raise his game several levels and he will need to do so again, by not simply neutrallizing McCollum's impact but actually winning that matchup.
Whilst a lot of the media discussion from Week 4 of the Premier League has revolved around boring games, the low level of goals scored so far, and even the amount of time that the ball is actually in play, it's actually been a very busy weekend for the Manager Impact Index with Villas Boas, David Moyes and Michael Laudrup being the stand out performers this week.
Yes, we've seen the likes Marko Pjaca, Miralem Pjanic and Gonzalo Higuain for a couple of times already, but soon the games will actually mean something in the standings and the impact they make will be measured and be put under more of a microscope.
On the multiplayer side of things have made a surprising impact on this game, Condemned never seemed like a game that really was well suited for multiplayer but the different modes in this game actually made it worthwhile.
These upgrades serve to prevent the stealth aspects of the gameplay from getting stale and give each mission a freedom of choice that many games promise but fail to deliver upon, including a morality system that actually impacts upon the world rather than being a perfunctory afterthought.
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of content from music to games available to those consumers).
As a result, it's a bit of a mug's game when it comes to establishing how much — or little — the middle class is struggling and what kind of policy changes would at least win votes, if not actually have a positive impact.
Bioware games have fantastic stories and really deep characters with the added bonus of you actually playing as one of them, making decisions that really impact the world around you.
Indeed the game starts off on the wrong foot by introducing us to protagonist Mitchell's best friend before killing him off, a death with absolutely zero emotional impact because like previous games in the franchise no time is ever given over to actually creating genuine characters worth investing in.
Discounts are more significant when they actually make an impact on the original price, or on popular games.
Regarding which one would come first between Episode Prompto and Episode Ignis, it's actually something that we have been debating among ourselves, but we came to the conclusion that the content of Episode Ignis is going to affect the storyline of the game and it has much impact on what happened in the Final Fantasy XV story, so we want to create a really solid game for Episode Ignis, which is why we sort of left the best for last.
I'm actually curious to know the full impact it has on the game: if this is all you know, are you likely to care all that much that there's an alternative?
Regarding the Fallout series, while I enjoyed playing Fallout 3, I actually had a lot more fun playing Fallout 2, if anything because in the latter, you have a huge influence on the world game: I remember the ability to tore entire cities apart, or the lasting consequence of choosing between different mob gangs, killing certain characters or joining certain leagues... the impact of the player had in Fallout 2 was substantially greater than the one in Fallout 3, and I don't count the number of times I started the game from scratch and took different paths, it was one of the best gaming experience I ever had, and one that is surprisingly hard to find these days.
The team is calling it the Trust Spectrum, and as Koster explains on his blog, the idea was to study how trust impacts games and vice versa, specifically for the purpose of building games that make sense for the level of trust players have for each other — and then building games that actually push people along the trust spectrum in a way that makes sense.
All the arcades I've been to seemed to only have either Street Fighter III: New Generation or 3rd Strike, so I've never actually played 2nd Impact, the middle game in the trilogy.
Some may argue that console gamers will primarily game on consoles regardless and therefore this has little impact on them but when gamers are assessing which console to make their primary one to game on, this move actually makes the PS4 an even more obvious answer.
The imagery, much in the Sega tradition, is heavily impacted upon by Japanese gaming and you will recognise the screen layout and battle effects from many of the classic Sega titles of its time, this actually helps the game though as those who are similar with these visually will feel instantly at home from the moment they pick up the controller.
Forget Garou, Last Blade and KOF Maximum Impact, no actually active fighting game players and competitive people care about those games.
High definition resolutions, enhanced artwork, improved audio, smoother frame - rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
The computation is long done and transferred even before the impact actually happens, and the game just needs to play back the animation once triggered.
During some high - action scenes, the game sounds actually impact the background soundtrack.
Things happen to you, they actually matter, and impact upon the game as a whole, and thus, you care more.
So stop bitching about trivial eye colours and give feedback on how you want the game to PLAY which will actually impact enjoyment and sales.
As you might recall, his conclusion was that Denuvo DRM increased loading times but didn't actually impact performance in the game as many gamers had surmised.
The system isn't overtly negative, as nothing here impacts the game in a meaningful way, but locking cosmetics away behind loot boxes and providing no way to buy the outfits you actually want just feels a little pointless.
The game is actually quite a lot of fun, showcasing its Musou roots with a twist, and swinging around Guts» massive sword really feels like it has a brutal impact thanks to the quality of the animations.
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