In all likelihood, Google's counter
actually jumps the moment you sign into your Google account on the phone or tablet, whether that be the first time you turn it on or when you're prompted after jumping into something like Gmail or the Android Market.
Not exact matches
The
moment someone
actually voices a distinct view, they
jump on it.
I'm
actually in the middle of potty training my youngest and getting my oldest ready for his HS graduation I know CRAZY
moments happening in here (w / 2 more in between too) for me what has been working for our Isy is being her ULT cheer squad she LOOOVESS it even when she
jumps up from her crib at 5:30 in the AM and is screaming MAMA Peeeeee PEEEEEEE PEEEEE (she has a pull up on but she's doing SO awesome at it) I get her to her potty and cheer her half asleep and we sing the song we made up just for her lol... I also learned with all my kids do NOT push them.
In that
moment, I
actually stopped and questioned myself: Why have I never tried
jumping before?
The game
jumps between different dates, characters and gameplay
moments and though the story
actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
The ONLY comic that has
actually made me
jump - with a
moment that follows this image... pic.twitter.com/Fo8FuhT 3Gt
The soundtrack is pretty unmemorable in retrospect but works effectively at conjuring the desired mood whilst
actually playing, complemented by the ambient sound design, which while arguably overly reliant on
jump scare
moments, will raise the hairs on the back of your neck when playing with headphones.
There are
moments in the film where you're sure to
jump (a couple
actually brought strange pain to my skull briefly), but most are handled with more class than the old sharp chord and knife reflection shock from silence.
In Tom Stoppard «s spectacularly good script (I suspect the quality of which has been overlooked because so few film critics have
actually read the book), it has a
jumping off point that more than any previous take, digs into the themes of the novel — the many forms that love takes, artificial metropolitan life vs. simple pastoral life — and allows the peripheral characters their
moment in the sun, while still keeping the running time at around a brisk two hours.
And you will crash, because while the supercross tracks are generally
jump orientated with little slow down and balance
moments, the sheer pressure of
actually racing against three other people on - screen at once is intense!
Now, I was on the verge of giving this game a slightly higher score, but the grievance I found with the double
jump, became so incredibly frustrating, especially in the frantic
moments when you needed it, it
actually hurt my overall enjoyment of the game.
Well, I want to
jump ahead in my narrative for just a
moment, because it's not that common that scientific predictions
actually come true.