It's a pretty significant achievement as it just goes to show how many people are
actually making use of the feature, and just how much time they are actually spending enjoying the games from yesteryear.
Not exact matches
Faster speeds may
make new
uses of the internet possible, but usage limits then curtail how much people can
actually utilize those
features and services.
AT&T is not my cell phone service provider so I couldn't
actually make phone calls with this phone, however I was able to
use it as a wi - fi device which enabled me to
use pretty much ALL
features of the phone except
making calls.
It was important to me that I didn't rush to
make a video
featuring buxom cosmetic products just because I had been gifted them, but that I
actually believed in them and
used them over an extended period
of time to ensure authenticity.
Many eReader experts have
made the mistake
of actually using an eReader — thereby becoming aware
of some
of the
features.
As you play through the game you'll be able to unlock more and more
features for your engine to reasearch, from better graphics to online play support to self - learning AIs and dynamic weather systems, but
actually developing a new engine to
make use of these new
features, many
of which can be selected during the development cycle at extra cost, is both time - consuming and very expensive.
MS should have put more thought into this and
actually made games for it or at least added some type
of extra
feature using it.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that
make Dragon Quest what it is -
features 54 jobs, but in the original, players only played with 4
of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are
actually encouraged to try out as many jobs as possible - added a system to
make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can
use as a Sheperd are those
of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who
used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many
features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka
actually considered reducing the amount
of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would
make a fun boss battle - Iizuka didn't have plans to
feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally
make SEGA CD - grade polygons
Wolfenstein: The New Order was one
of the rare games to
actually make use of the second screen
feature on the Vita through displaying the map and HUD; yet Wolfenstein II: The New Colossus does not
make any
use of the second screen
feature.
The game also
makes use of the 3DS's 3D
feature as the background shifts to create a more dynamic feel, as if you are
actually moving through the world.
While several companies
made reference to some form
of «nano -»
feature in the description
of their products, little information could be found about the technology they
actually used, so they haven't been marked down for this.
Florida
actually does have an ethic opinion on that which basically they kind
of punt it a little bit and said, «You just have to do due diligence,» so I'm
using an appropriate pro type account for a business and so I definitely paid for my Dropbox storage and I've
made sure that I have all the additional security
features turned on.
Unlike the iPhone 6s Plus and iPhone 6 Plus before it, Apple
actually has included some new
features in the 7 Plus that
make use of the extra size.
I just wish that Huawei would have approached software wholeheartedly and
made more refinements instead
of including a bunch
of features that few people will
actually use.
Finally, there are a couple
of new
features in Developer options that are
actually pretty useful to regular folks if you're willing to risk breaking things in order to
make use of them.
I'm
making this poll because I'm curious, out
of all the people who have wireless charging on their phones, how many
actually use the
feature.
While they were designed by people outside
of Apple and therefore do not necessarily reflect what Apple might
actually do with its operating system, they include some interesting
features that could
make using iOS on the iPhone X and other Apple handsets easier.