Sentences with phrase «actually making use of the feature»

It's a pretty significant achievement as it just goes to show how many people are actually making use of the feature, and just how much time they are actually spending enjoying the games from yesteryear.

Not exact matches

Faster speeds may make new uses of the internet possible, but usage limits then curtail how much people can actually utilize those features and services.
AT&T is not my cell phone service provider so I couldn't actually make phone calls with this phone, however I was able to use it as a wi - fi device which enabled me to use pretty much ALL features of the phone except making calls.
It was important to me that I didn't rush to make a video featuring buxom cosmetic products just because I had been gifted them, but that I actually believed in them and used them over an extended period of time to ensure authenticity.
Many eReader experts have made the mistake of actually using an eReader — thereby becoming aware of some of the features.
As you play through the game you'll be able to unlock more and more features for your engine to reasearch, from better graphics to online play support to self - learning AIs and dynamic weather systems, but actually developing a new engine to make use of these new features, many of which can be selected during the development cycle at extra cost, is both time - consuming and very expensive.
MS should have put more thought into this and actually made games for it or at least added some type of extra feature using it.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Wolfenstein: The New Order was one of the rare games to actually make use of the second screen feature on the Vita through displaying the map and HUD; yet Wolfenstein II: The New Colossus does not make any use of the second screen feature.
The game also makes use of the 3DS's 3D feature as the background shifts to create a more dynamic feel, as if you are actually moving through the world.
While several companies made reference to some form of «nano -» feature in the description of their products, little information could be found about the technology they actually used, so they haven't been marked down for this.
Florida actually does have an ethic opinion on that which basically they kind of punt it a little bit and said, «You just have to do due diligence,» so I'm using an appropriate pro type account for a business and so I definitely paid for my Dropbox storage and I've made sure that I have all the additional security features turned on.
Unlike the iPhone 6s Plus and iPhone 6 Plus before it, Apple actually has included some new features in the 7 Plus that make use of the extra size.
I just wish that Huawei would have approached software wholeheartedly and made more refinements instead of including a bunch of features that few people will actually use.
Finally, there are a couple of new features in Developer options that are actually pretty useful to regular folks if you're willing to risk breaking things in order to make use of them.
I'm making this poll because I'm curious, out of all the people who have wireless charging on their phones, how many actually use the feature.
While they were designed by people outside of Apple and therefore do not necessarily reflect what Apple might actually do with its operating system, they include some interesting features that could make using iOS on the iPhone X and other Apple handsets easier.
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