Not exact matches
Same topic different name, I was watching the
game yday and
actually thought it wouldn't be a bad thing if Ollie
picked up an injury that ruled him out for 6 weeks.
it would not be a surprise if Wenger
picks Iwobi over Jack.Nobody in their right minds would do this but Wenger continues to ignore Iwobi's many failings for the sake of work rate and supposed balance over what he
actually brings to the side.Jack knows what a NLD is all about and is more than talented enough to bring his talent and tactical nous to this
game.This is a MUST WIN
GAME so let's put a side out to
actually go at this mob and show them how they are not as good as the media build them
up to be.
The Clarets have had a good start to the season, an unexpectedly good start
actually as they have
picked up seven points so far from their four
games.
That set a pattern for an oft discussed poor season on the road that
actually started to
pick up just before Christmas when we were at least staying in
games and finding ourselves unfortunate not to
pick up some points.
I don't
actually get to open my menu because I'm playing the
game of baby drop the crayon and mama will
pick it
up.
Do yourself a favour
pick it
up you will enjoy it if you
actually like playing
games.
The characters are well written, familiar gameplay mechanics such as the whistling and being able to
pick up bodies is back, the story has clever links to the story of the other AC
games, the modern day is better and
actually goes somewhere (albeit the ending is absolute wank) and the side missions are implemented well into the goal of the main story.
Nevertheless, it is
actually almost double the size of the original
game, offering fans of the series the opportunity to
pick up where «Age of Demons» stops and follow their slayer into a variety of new, exciting adventures.
I
actually think it's a pretty satisfying
pick -
up - and - play action
game.
While there will
actually be two different instances for the
game at this years E3, one of them being a 5 - 6 minute long trailer which Kojima says could be uncomfortable to watch, this will be available for the public and then there will be a separate 30 minute or so of gameplay shown to members of the press behind closed doors which makes fans feel left out but hopefully some of that
game play will find its way to the internet in a later stage for us to look at, Every minute of this
game is another minute I spend
picking my jaw
up off the floor!
This type of
game actually fits the handheld mould very well as its really a
pick up and play kind of
game.
Something I didn't
pick up on right away is how good the
game actually looks.
Given that Nintendo's hybrid system is region free, buyers worldwide will be able to
pick up the
game on September 12, regardless of if they are
actually in Europe.
Wii U owners can
actually pick up a pretty awesome
game for the next month, completely free of charge!
After
picking up the magic phone, a character in -
game actually says the slogan Can you hear me now?
Chaining moves is quite simple and the
game is
actually pretty easy to
pick up even if you aren't used to 2D fighting
games, which came as quite a surprise to me considering that the
game is quite frenetic and fast - paced.
On the flip side, if Nintendo are trying to cater to people that HAVE N'T
picked up a Wii U, porting over it's best
games is
actually a good strategy, though I know it wouldn't be as exciting for those of us who do have it.
I'm
actually thinking about
picking up a tlou ps4 bundle, because I never finished the
game on ps3, but I would hope the remaster fixed some of the glitches.
Some of the crew were
actually picked up by Epic who wanted to lend a hand to a fellow
games company.
You could
pick up another turn - based
game and it doesn't
actually mean you're going to get the same experience as Persona so I'm not sure I'll personas popularity is going to translate into more people playing Turn Base when Persona itself is a concept that is radically different than most RPGs and fact I beg to question how many RPGs do we even have set in modern settings?
This
game is
actually pretty good, its a pity I never
picked up an WiiU for it.
The story
picks up sixth months after the first
game and we find Ryu Hayabusa living peacefully in the rebuilt Hayabusa Village and training a new temple priestess, Momiji, who the player
actually gets to play as in the opening tutorial.
The
game therefore suggests that you
actually balance the variable cards by choosing one set from each of the categories of card type rather than just randomly
picking what to include, otherwise you may end
up with cards that have no synergy at all.
After reading Nat's (and everyone else's) attempts to
actually finish a few
games, I took it to heart and placed a self - imposed rule that I had to finish something, anything, before I
picked up a new
game.
Sony is obviously going for a more family - friendly crowd with Kung Fu Panda: Showdown of Legendary Legends, but it will be interesting to see how many
actually pick up and play the
game.
There has also been a potential release date leaked revealing when we could
actually see the
game, which was
picked up recently by NeoGAF.
The combat is one of the good things about the
game — weapons feel weighty depending on what you have equipt — and even though the hitboxes are a bit «big», it
actually feels satisfying smacking the cats with the multitude of strange weapons you can
pick up (cats are your enemies throughout).
When it comes to exclusive, mascot
games, and
games that
actually do something with the Wiimote that genuinely make it relevant and interesting to gameplay, I'll
pick the title
up, but after supporting this company for over 20 years, and realizing that they are still pulling the same arrogant, oblivious crap that alienated all their 3rd party companies over a decade ago, well now, it's extending to us, the decades long devoted.
The first time I
picked up a Monster Hunter
game I
actually found the hunting portion to be extremely clunky and frustrating; everything felt slow and shallow.
Game sales are
actually down, but live services are
picking up the slack and now make
up 40 % of the publisher's income.
The
game starts off quite easily but in no time
picks up to be
actually quite a challenge.
I haven't
actually played Deathspank, but I
picked up both Psychonauts and Brutal Legend in order to fill the void left behind by Lucasarts adventure
games, and while both those
games were good, they did disappoint me by not being styled closely enough after the Lucusarts classics.
And the demos
actually worked towards selling me
games that I probably wouldn't have
picked out of a line -
up at Toys R Us if I had the choice.
If you do own a Wii U though I highly recommend you
pick it
up for the pittance its worth now as the local multiplayer modes they'll be excising from this updated release are
actually some of the best the system has to offer, making actual use of the Wii U's gamepad like no other
game has since.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end
up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke
up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're
picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to
actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Of course on the other hand it's hard to imagine anyone without a love of the sport
actually picking up a Formula 1
game, but I suppose anything can happen.
Mostly my list this year contains
games that are easy to
pick up and have fun with, and that's largely because I don't normally get time to
actually sit down and sink a lot of hours into any given title past the time it takes for review, thus my once rather good Battlefield skills have diminished as I've had less and less hours to sacrifice to it.
Playing in co-op
actually seems to make this
game harder as loot is not shared and more often than not you will accidentally or unknowingly
pick up gear that your friend really needs and there is no way to trade loot between players.
Interesting... My copy is already pre-ordered and paid in full at $ 39.99 (plus sales tax) so when I go to
pick up my
game, I'll
actually end
up getting money BACK!
Even then, I never
actually picked up a KOF
game.
Sonic
games have always been great at balancing speed and player interaction, but whenever Fire & Ice
actually picked up some speed, I lost all control over the character and was limited to watching Sonic rush through loops.
I love watching the BB gameplay from Coopa,
Actually made me
pick up the
game and ive become really interested in it:)
The imagery, much in the Sega tradition, is heavily impacted upon by Japanese gaming and you will recognise the screen layout and battle effects from many of the classic Sega titles of its time, this
actually helps the
game though as those who are similar with these visually will feel instantly at home from the moment they
pick up the controller.
Assassin's Creed 3 was critically well received, but anyone who
actually picked it
up with their hard earned money is going to tell you that this
game wasn't really deserving of the praise it received.
Shawn: I
actually haven't played a single
game in the Project Gotham Racing series, though I
picked up PGR 3 for $ 5 awhile ago.
The
game turned into «find a cab, ride a cab» and missions that required you to
pick someone
up then drive them for several minutes to a location before you could
actually start the firefight, only to die and have to do it all over again.
If that Kratos rumor is true, Soul Calibur IV might
actually be the first multiplatform
game I
pick up for the PS3.
As it were I
picked up a few cheeky
games that I have no idea when I'm going to get to
actually play them.
I just
picked up a 64gb card and am happy for this sale, but downloading all the vita
games took me a long time, just to find my
games in my download list (I have a lot of content), would be awesome if the vita download list just showed things that the vita can
actually download, instead of everything!
Nothing will beat Duke Nukem Forever, I still wager that that
game still wont comeout, even after being
picked up by gearbox, the
actually rights off the
game are still
up in the air, if anything the mecha version of duke would mechwarrior, anyone else remember that preview yonks ago?