Not exact matches
In this second case we are
actually dealing with images:
objects that can be
seen and that always involve a visible representation.
Similarly, when we look into the depths of the clear sky, what we
actually see is an unspecifiable total ground of movement, from which
objects emerge.
What
actually happens is that the eye reads the light as standard and
sees how the
object affects that light: it reads the relation between the light coming in and coming off, and reads the other colours in relation to a chosen colour and in relation to its own adaptive state.
Anyways, sometimes I feel like he is
actually a human child in disguise because he literally keeps us up all night with his shenanigans and we have to take shifts getting out of bed in the middle of the night to
see what thing he has just knocked over, or what loud
object he is racing across the floor.
Allowing children to observe this very natural, very normal act might
actually help them not to
see breasts (and women) as sexual
objects.
They do have a pretty nifty feature called «blind spot monitoring system» that detects
objects in your blind spots with a cue light in the mirrors (and a chime if you have the signal light on towards that blind spot) but depending on that, or any system in lieu of
actually being able to
see if you are clear seems dubious to me.
Elana — first — you are doing a good job second — at 9 months your bubba is learning about
object permanence — if he fusses when you leave the room — he is developmentally right on track don't worry — it doesn't last — and is
actually a good sign — it signals that he is well attached to you — which is highly desirable in terms of raising happy well adjusted children that are willing to explore their world He isn't to young for independent play — It just might be for a little while that it happens while he can
see you As he chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too as time goes on — he will learn that things re-appear when they disappear
If an
object is massive enough, it can
actually create detectable gravitational waves, or ripples in space - time, which scientists
saw for the first time earlier this year.
This ability to examine black holes and other influential dark
objects without
actually «
seeing» them with light has scientists excited about the gravitational wave era.
Our brain is so good at identifying contours and
objects in images that it is sometimes deceived into
seeing them even if they do not
actually exist (such as the edges of the blue triangle in the foreground of the figure).
With this discovery, remarkably, we are starting to
actually see such
objects for the first time.»
That star is Alpha Centauri, which is
actually not one but three stars whose combined light seems to form a single
object as
seen from Earth.
Prior to the study, scientists had observed synchronous patterns of electrical activity between the two circuit hubs after a monkey
saw an
object, but weren't sure if the signals
actually represent such short - term visual memories in the brain.
The answer
actually applies to many subjects studied in physics and deep - space astronomy — when you can't observe something directly, or you can't explain something you are
seeing, you make educated guesses based on what you do
see: the effect on other
objects.
Eventually, the pair
saw that if they ran simulations using a hypothetical massive planet in what's called an anti-aligned orbit — a path in which the planet's perihelion, or closest approach to the sun, is 180 degrees from all of the other
objects and known planets in the solar system — their six strangely behaving
objects moved in the strange alignment that they
actually do in reality.
It's very clear that money is no
object for some of the bloggers I read, and while I love to
see their picks, I like that I can
actually afford to buy the pieces you showcase.
The rest of the cast includes a large gathering of well - known folks whom, like the beast, we never
actually see until the very end, since they mostly provide the voices of the anthropomorphized inanimate
objects in the beast's castle.
Recurring gags abound, like musician Clarence Clemmons following the lead characters around while playing his sax, or Lola getting
objects stuck to the bottom of her high - heeled shoes; jokes that are funnier to think about than to
actually see.
And so over time you
actually establish this continuity, the boundaries become permeable, in that there's not so much discontinuity that you're experiencing, you're beginning to
see what boundary
objects you can use to move across the different subject areas.
First of all there were a lot of individual effects on the children from introducing this type of playground: children were
seen to be a lot more excited going out to play; they would enter their classrooms after lunchtime and would still be talking about what they did during that play; they were a lot more engaged, they were using the space a lot more readily, so, taking these materials out - and that could be one influence on how physical activity
actually increased; they were solving problems and using their creativity skills - which I can also talk about how the children use all these
objects to be creative in the school playground.
There were a range of social effects as well: children were
seen to be negotiating items with other children, which is quite a higher order thinking skill; they were modelling behaviour on others, so they could
actually see how children were playing with some of the equipment and then being able to join in (so it was a lot more inclusive, they were able to
see how some of the children used some of the equipment); and they were really working together, using teamwork skills and creating these different
objects and structures and stations to play around in the school playground.
Other things included missing elevator doors, guards
seeing through
objects or just shooting at a wall, or refusing to open a door to
actually chase me if I closed it.
The thing is the casual xbots who are
actually interested in pointless BS like adds spam and shiny
objects with there ignorance and untrained eyes won't
see the difference.
The trouble I did have, however, was at one point I couldn't
actually see the highlight on one particular
object, so even with this tool I struggled to progress — and I think the small screen was mostly to blame for this issue.
Presumably the other sides of various
objects and backdrops weren't
actually textured or properly modelled in game and flight let you
see how disjointed the levels are.
In the end, the only fun I
actually had when playing the sandbox mode (and the entire game, for that matter), was when I completely ignored the objectives and NPCs asking for help and just started creating
objects, adding as many adjectives as possible just so I could
see the game struggling to make them come to fruition.
The ambiguity of reflections of air on water, and
objects in and on water makes it impossible to be sure of what you are
actually seeing and what Monet was exactly painting.
It is immense, but even when
seen from a distance it brings the viewer very close to
objects that are
actually small: the jagged blue - green leaves of nettles, yellow - green grasses.
It's a common misconception that the Great Wall of China can be
seen from space, but there is another manmade
object close by that is visible from 438 miles up — a soupy mass of smog hovering over Beijing so thickly opaque that it can
actually obscure a large swath of the city from sight.
We
see this often in the climate debate: many figures, from Cook and his 97 %, through to John Gummer restyled as Lord Deben, pronouncing on «deniers» and what they deny, without ever
actually taking any notice of what was being «denied» — the consensus without an
object.
Thus in summary, lets
see what evidence you have suggesting that cooler photons are
actually absorbed by a warmer
object.
«The result is a system that
sees what you
see, allowing lightfield
objects to not only exist in the physical world but
actually interact with it,» the company said.