If anything, I wish there were more Gems to
actually upgrade the gear with, as with only three different types, it's a bit limiting.
Not exact matches
Combat isn't the most challenging so it never feels like you
actually need to
upgrade your limited weapon selection, which is a shame given that going back to explore locations is based around getting Salvage and parts, but once again it lends a nice sensation of progression to the game, and the visual changes that come from building better versions of your
gear and
upgrading are nice to behold.
If you skip the story scenes, ignore the dialogue, and just focus on exploring the world and
upgrading your
gear, there's
actually a lot to love here.
Consisting of a few mini-missions, they
actually exist to grind materials to
upgrade and develop weapons and ODM
gear, and to gain Wings of Freedom points to earn respect among your peers.
Shifting
gears just slightly, obtaining items in the game,
upgrading one's character and expanding the gameplay experience in MQEL is
actually pretty deep.