Her dark sense of humor and sadistic dialogue in the early stages of the game was a welcomed treat, not to mention she was the first and only Zelda character with a handful of
actually voiced dialogue.
Not exact matches
Almost none of the games require reading to
actually play, the little
dialogue or information that's present is in the form of text... after all, many of these games were created before it was possible to include full
voice samples.
In case you did not know, Fire Emblem Warriors features a whole lot of
voiced dialogue and in the game's Game Settings, provided you have obtained the
voices of certain characters, you can
actually select which character's
voice you want to be the
voice of the game and while you may not think too much of that feature just you wait!
Unfortunately, it is spoiled somewhat by unconvincing
voice acting and repetitive lines of
dialogue; during one puzzle, I
actually had to mute Poirot because he would not stop telling me that I was doing it wrong, although perhaps that would have been less of a problem if I was better at puzzles.
Much ado has also been made over the game's venture into
voiced dialogue — a series first — and I
actually find myself rather... mixed about them.
The
dialogue in the game is
actually fairly good though not outstanding and while most of the main characters are well
voiced, a few leave plenty to be desired.
The
voice acting for each character isn't the greatest, and some will
actually surprise you - not necessarily due to poor quality, but the unfitting placement of some - but the
dialogue is memorable in both a positive and negative way.
Whilst we've already had LEGO City Undercover to enjoy earlier in the year, it
actually owes much to the conceptual foundations that were laid within the Dark Knight's outing, having been the first within the series to feature
voiced dialogue and an expansive open world to explore.