If the freeform survival mode of Surviving Mars no longer entertains you, the game has a set of «Mysteries of Mars» storylines which
add additional objectives and a narrative frame to the game.
Not exact matches
Once your learning outcome map is developed, you can also spot areas where
additional items need to be
added in to ensure your students are able to meet the
objectives of the course.
Some of the missions may also have
additional objectives that will reward Behelits that unlock portions of a portrait, which aren't particularly necessary or affect the game's story but
add another element to the game for players to complete.
Out on the battlefields, known as Ages, main mission
objectives and variants differ, with
additional types of missions being
added to Kiwami.
We plan to
add at - least one
additional game mode, as well as a deep player leveling system with tons of
objectives and achievements.
There is a fully fleshed - out story here, and the
additional side
objectives that Karl picks up from «home camps» before each mission
add so much more to each chapter.
• Eye of Obsidian
adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous •
Added P - Cores for
additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps •
Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous •
Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
[
Add any
additional points that may be a part of the career
objective]