Sentences with phrase «addition of game mechanics»

Basically, the intent of gamification of instructional materials is to make them more appealing through the addition of game mechanics such as scoring, unlocking new modules, badge collections, and others.
They even suggest that, at best, the addition of game mechanics do not improve educational outcomes and at worst can harm motivation, satisfaction, and empowerment.

Not exact matches

The campaign missions are well designed, though, and increasing the importance of the individual soldiers is a great addition to the game mechanics.
The opening train sequence is one of the coolest parts of the entire series, and while the character swapping mechanic isn't the deepest gameplay addition, it adds a sense of cooperation missing from the other games.
Still it is a neat addition for those who can't wait to try out some of the combat mechanics being implemented for the next mainline game.
I don't play match - 3 games after the hype of the Candy games but Hero Emblems has enough originality and great gameplay with the addition of the RPG mechanics to satisfy casual gamers and those looking for a bit more.
And here's a look at Fantasy Life 2, also for smartphones, which will feature, in addition to some of the mechanics from the first game, a village - building section that looks awfully familiar...
One of the cool addition in the game is the tower defense gameplay mechanic.
These are problematic or all the same reasons, though the addition of it as a game mechanic also naturally means Frank can equip the Exo - Suits as well.
In addition, this also made us think about the other areas of our lives where gamification and game mechanics are making an impact.
In addition to the game's mechanics, this week's issue of Famitsu also features an interview with Koei...
Here players will control everything from political movements in a Galactic Senate, control multiple systems and trade routes with their guild or rise in every way they can to Emperor of their own star system and earn the right to vote on everything from game mechanics to future additions.
ASW has made new additions to the roster of fighters, updated some of the games favorites and added some new gameplay mechanics that make this outing feel new and invigorated.
All in all, it was a great super-powered addition to the genre in terms of concept and game mechanics, but now it's time for a sequel to build upon its success.
The game was critically praised for its game play mechanics as well as the addition of branching paths, new weapons, and new vehicles.
Thankfully, this is somewhat clumsily corrected later on in the game, with the addition of the Zero Shift function, but it is still a rather heavy handed device and shows that the game lacks any internal cohesion between its respective game mechanics.
A lot of the visuals and game mechanics have been imrpoved upon with this new N.O.V.A game as well as the addition of features like real - time shadows and ragdoll physics to make shooting enemies more enjoyable when they bounce off stuff from being shot numerous times by you.
The game's line up features sixteen characters, four of which are new, fleshed out characters that bring a different mechanic and balance in addition to the original characters.
In addition to the game's mechanics, this week's issue of Famitsu also features an interview with Koei...
Game mechanics are currently unknown at the moment other than the addition of the F and S Drives (similar to how Assault and Burst works in Full Boost perhaps?)
The game is a largely a routine platformer with the addition of some music based time control mechanics thrown in to vary the mix up.
In addition to the game's mechanics, this week's issue of Famitsu also features an interview with Koei Tecmo's President and Producer Hisashi Koinuma and Director Tomoyuki Kitamura.
Along with all of the other additions to content which include rides and improvements to some core game mechanics, Wild!
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.
Zombie survival games are hardly anything new, but with the addition of VR, the great mechanics, funny main character voice work and featuring a ton of content, Arizona Sunshine offers a full game experience that has been lacking on PSVR.
In addition to The Division character balancing, update 1.4 will be getting a number of other adjustments, not just to gear but also to other mechanics in the game.
Other additions and improvements include a new stumble recovery mechanic, refined hitting, new offense options, and the introduction of real - time physics via the game's Force Impact System.
Total War's newest addition, ATTILA, brings new mechanics to the game that improve on a variety of systems from the previous games.
That's not to say that there isn't a noticeable grind, though, which I personally feel dilutes the elements of the Elder Scrolls series that have been brought successfully over to this new model; I understand that it's a necessary evil as certain mechanics and the like much be changed in order to accommodate the addition of the MMORPG components of the game but these new features often felt like an intrusion upon the established formula rather than complementing it.
As the latest version of the Extreme VS series, there will be the usual new suit additions, move changes, and game mechanic changes from the previous version.
The addition of these role playing game mechanics gives a bit of depth to an experience that probably would have been quite dull due to issues originating from the story and writing.
The addition of the Reversal Edge (a combo breaker mechanic) and the re-inclusion of the Ring Out system will only add to the competitive nature of the game, as you try to find the perfect way to dispatch your opponents!
This new ability coupled with the new fighting mechanics and all of the other additions make this sound like it might be the best Spider - Man game yet.
The addition of the Time - Out mechanic changed everything and ended up defining the game.
Hopefully pushing back the release date will give the developers time to come up with solutions to these potential difficulties, and as hard as these problems with the addition of multiplayer to Bangai - O's game mechanics might be to crack, there is also a lot of potential for the game to go wonderfully right.
This sequel brings with it a number of new and exciting features to spice things up, including the addition of addicting new Skirmish battles and a surprisingly robust kingdom building mechanic that allows you to preside over a bustling metropolis, with each upgrade offering a tangible reward in the adventure portion of the game.
These are both welcome additions that extend the life of this game for those that just enjoy the mechanics.
A shinning example of JRPG's done right, it is a welcome addition to any game library and anyone looking for a good RPG to sink their teeth into, with a long campaign before them and hours of expertly crafted enjoyable game mechanics to lose yourself in.
Ori and the Blind Forest shows how relatively classic platforming mechanics can be enhanced by the addition of an understated but impactful story and by offering a gorgeous world that gamers can take in as they uncover more of the story.
While the overall spirit of the game and its mechanics remains intact, some of the individual evolutions and additions may be surprising to some of you who have played the game in the past.
But while some of the new mechanics are welcome additions, the lack of refinement in other areas of the game feel like a disappointment thus far.
Until the actual mechanics of the vending machine are confirmed, players will have to wait and see if this future addition to the popular game is welcomed or discouraged.
Like last year, The Journey mode was a nice addition but in the end becomes a bit of a slog, career mode gets a nifty upgrade to a game mechanic but nothing more.
In addition to the perk system the game also has a killstreak mechanic represented by a bar on the left of your screen.
In addition to the hardware, there are also a number of online mechanics for the game; while it won't have any sort of free - to - play style virtual currencies, it will be supporting DLC and season passes.
The Basics guides new and seasoned players through the basic controls of the game as well as highlighting several new additions to the primary gameplay mechanics.
I've realized that, in addition to counting as a sort of condiment to the weak characterization in this game, the squad mechanics mainly function as a crutch to the game's level design.
The main mechanic outside of the procedural generation is that Bob tends to receive different abilities along the way, such as jetpacks, double jumps, or other additions that can be boiled down to being larger, smaller, having less friction and other similar tried and true mechanics (although the game throws a curve - ball by making you fly a spaceship at times).
One of the cool addition in the game is the tower defense gameplay mechanic.
The three mechanics of movement and game play work very well together and the the addition of destructible environments make this game paradise for players who want destruction on a massive scale.
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