Sentences with phrase «additional enemy damage»

Elemental Ward gives it buffs and additional firepower at the same time using the elements: Ice for added shield, Fire for extra health, Lightning for extra damage and Poison for stamina boost and additional enemy damage.

Not exact matches

Another cool feature is the «rage» mode which basically slows down time and allows you to unleash additional damage while you take out your enemies.
Not even included in the Japanese version, this familiar is able to spot enemies from great distances and deal additional damage when it transforms into more vicious forms.
As you can see, Atomic Poison Ivy is all about poisoning: gaining additional effects and a shield through poisoning, dealing extra damage through poisoning, and having an Ultimate that provides allies with stealth and armor while poisoning any enemies within its range.
For example, the savage's Kick skill pushes back smaller - framed enemies and can cause additional damage and a stun effect if they hit an object or wall.
Whey can get even more dangerous wen they are down; or inversely, you could deal some additional damage to the enemy if they are oblivious of you character's wake up reversals.
This rhythm is broken up by a myriad of natural abilities and spells that allow minions to take actions on the turn they're summoned, appear anywhere on the board, buff each other or your hero, summon additional creatures, gain immunity to certain types of damage, help you draw cards, provoke enemies into attacking them, and much, much more.
Aside from this ability, you'll pick up three additional skills early on: Suicide allows you to manipulate the mind of an enemy to make him commit suicide, damaging nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an enemy fight alongside you, and finally Backfire will disrupt the weapon of an enemy as well as briefly immobilizing him.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Did you know that you earn additional hits if enemies are eliminated in the «splash damage» of your charge shot?
This will add an additional useful effect that can range anywhere from a little extra damage, to a guaranteed critical hit, to the action's effects applying to all enemies or allies on the screen.
Frenzy mode allows players to power up and cause more damage by slaughtering enemies for a limited time, and once an additional meter is filled they can then activate a viciously powerful and flashy attack to cause even more damage.
Another cool feature is the «rage» mode which basically slows down time and allows you to unleash additional damage while you take out your enemies.
Using the same weapon as each other on a single enemy will reward you with additional damage, and drawing the fire of certain enemies, whilst another player flanks them is an occasional tactical requirement.
-- Multiple enemy damage does not require an additional trait.
Simply known as Moira, the new Overwatch hero is a hybrid support character who dishes out considerable amount of damage to enemies aside from providing additional healing to allies.
You can time button presses to do additional damage to enemies or block incoming damage to keep you from getting hurt.
Exploiting enemies» elemental weaknesses is an integral strategy as the moment every enemy is downed by their respective weakness, an opportunity to perform an all - out attack becomes available — a full frontal assault that inflicts additional damage.
As strategy games go, attacking from the rear or the side of the enemy will do additional damage, but that's about as complex as it gets here.
There are also certain weapons, items, and armors that must be utilized to attain specific buffs and benefits to withstand various attacks from enemies or deal additional damage to them.
So thunder magic will continue to strike enemies with lightning, but would also take additional fire damage from the mutated ability.
Power attacks deal huge damage and should be used in conjunction with the break attacks which allow you to break an enemy's guard to do additional damage to them.
The skill now restores 1 / 4th of the damage dealt, and deals an additional 25 % more damage to the first enemy struck.
An all - enemy targeting acrobatic skill that restores HP based on damage dealt, and will deal additional damage depending on the number of enemies present.
For example, going against enemies that deal Freeze damage, players will want to wear an outfit like the Banuk Ice Hunter outfit, as it provides additional coverage against freeze damage.
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