While Holmes obviously couldn't elaborate, he did share
the advantages of both weapon system options:
Not exact matches
The multiplayer is not as sophisticated as call
of duty, but is still very fun, and has a good leveling
system with improvements to
weapons and other tactical
advantages.
Instead
of opting for a loot box
system like in Overwatch, where players spend real money to unlock virtual cosmetic items, EA's plans were to allow players to purchase
weapons and upgrades that would give players a huge
advantage over their competition.
The robbers have the
advantage of hostages and
weapons, as per usual, but they also possess the
advantage of shelter — a house that, by way
of its elaborate security
system, can alert them if Shaun gets within 15 feet
of the exterior walls or, somehow, finds her way inside.
The first thing that's gone is the Fire Emblem
weapon triangle — the rock - paper - scissors
system that dictated whether
weapons had an
advantage or disadvantage against one
of a different type.
Wolfenstein II features stealth options and a cover
system, however its most unique feature is the ability to dual wield two different
weapons at the same time for a variety
of lethal combinations and a damage
advantage over your enemies.
The battle
system used in most Fire Emblem games, the «triangle
of effectiveness,» has been brought into the button mashing genre by giving specific
weapons advantages over others.
Players will be able to take
advantage of different
weapons which include the likes
of the Ion Blaster, Logic Bombs, and the Lazy Lasir, along with shields that include Anti-Antivirus or the Virus - Goom - Goom and other skills in order to advance through the
system.
This
advantage is nullified somewhat by the need to earn energy in game to be able to use the
weapons but there is still a slight whiff
of pay - to - win in the
system.
A simple set up makes for easy play and due to the
weapon and armor
system being simplified enough to let everyone take
advantage of it, but not enough to make fans
of the genre feel that it's dumbed down.
[26] The acquisition
of the PED Suit has many
advantages in combat, including the ability to enter Hypermode at will and have their
weapon systems enhanced with much more devastating power than before.
The long - term consequences
of building autonomous
weapons systems may well exceed the short - term tactical and strategic
advantages they provide.