Sentences with phrase «adventure game designed»

You'll fight off creatures and solve puzzles in this VR adventure game designed exclusively for the Oculus Rift.
ARK Park is a virtual reality multiplayer adventure game designed from the ground up to immersive players in a realistic dinosaur theme park.
It is rare for any publisher except Nintendo to put out a big - budget Wii exclusive, but that's what happened with Disney Epic Mickey, an action - adventure game designed by the brilliant Warren Spector.
It is a unique adventure game designed for VR with a powerful story.
A horror adventure game designed specially for PlayStation Move controller.
Last week, Metafilter featured an informative and intriguing post on The Digital Village's Starship Titanic, a 1988 adventure game designed by Douglas Adams and based on the doomed craft briefly alluded to in the third Hitchhiker's Guide to the Galaxy book, Life, the Universe and Everything.
Soar: Tree of Life is a relaxing exploration based adventure game designed to restore colour to a stunning but forgotten land.
Medieval Moves is a new playful action - adventure game designed specifically for PlayStation Move.
Developed by Revistronic Studios comes Witches, a 3rd person action / adventure game designed with Xbox 360, PS3, and high - end PCs in mind, and is set to release some time this year.
Most of the game was a lovely throwback to early adventure game design, focusing on the raiding of tombs rather than the ass - kicking of soldiers.
While this design philosophy is certainly, in part, influenced by marketing forces to lure in new adventure fans as well as parents searching for family oriented entertainment software, it also hails a potentially dangerous trend of flash over substance in adventure game design.
It can not be overemphasized the numerous groundbreaking technologies this game has bestowed in adventure game design.
marks a pivotal turning point in Sierra On - Line's gaming philosophy which has forever changed the face of adventure game design.

Not exact matches

The move allows Nintendo to continue to deliver exclusive games featuring these characters for its own devices, while offering separate adventures designed for smart devices.
Unlike typical brain training programs, the professor of neurobiology & behavior pointed out, video games are not created with specific cognitive processes in mind but rather are designed to immerse users in the characters and adventure.
2/20/2017, David 64 - Among the Innocent: A Stricken Tale is a first person adventure that shows a keen understanding of classic adventure game puzzle design and pacing from debut South African developer Zero Degrees Games.
As players compete in this high - speed, racing adventure game, they can utilize Lightning McQueen's newly designed drifting abilities and perform «Kachow» poses for enthusiastic reporters and fans encountered throughout the game.
The characters and menu - based design of Miss Fisher are really special aspects of an otherwise middling adventure game.
Candle is a really sophisticated puzzle - adventure game, with lots of riddles and a stunning art design.
1112 is a great adventure game that keep the player attention to maximum level, thanks to a fine storytelling and an admirable graphic and sound design.
Forgotten Sands delivers a nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the game is recommended to adventure game lovers.
Even though this new adventure of Pac - Man is targeted towards a younger audience, due to its bad design it can be frustrating and extremely difficult without any kind of real payoff to the gamer.
The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore.
This is totally not a game designed for kids, but I think something like this is one of the problems that the Miiverse has: there's no room for games like Angry Video Game Nerd Adventures to be fully represented and enjoyed on the servgame designed for kids, but I think something like this is one of the problems that the Miiverse has: there's no room for games like Angry Video Game Nerd Adventures to be fully represented and enjoyed on the servGame Nerd Adventures to be fully represented and enjoyed on the service.
This new 20th Anniversary Edition stands as both a testament to the original game's design and a challenge to modern adventure games to show that they've learned something substantial in the intervening years.
It's just this close (fingers a couple of inches apart) to being one of the deepest and best - designed single - player adventure games of all time.
With two Sonic games releasing within such a shorter time window this year than ever before, fans are treating Sonic Forces with the highest level of scorn imaginable while cheering on Sonic Mania for utilizing designs thought to have been left behind upon the dawn of the Adventure era.
Sticking with design, the DLC also introduces new weapons / armor and abilities to improve Aloy's adventure, which are fun as hell to use in older missions in the game.
The «Rescue the Lost Boys Adventure Game» is well - designed, but pretty straightforward and none - too - exciting.
It's not perfect — it features some truly awful character design and at times is a little too obtuse for its own good, and broadly speaking folk in need of an adventure should definitely go for Zelda: Breath of the Wild first before attempting this behemoth, but it's an excellent game nevertheless.
Using a canvas - style filter, the design of this game brings the lush world to life and helps your heroes shine in the foreground as you experience an epic tale, numerous side quests and more adventure than you can handle!
The latest adventure from Tokyo RPG Factory has arrived, and once again players have been granted access to a school of game design that hearkens back to the glory days of the JRPG genre.
SUMMARY: The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore.
Its masterful level design, emotionally - charged narrative, precision controls, nostalgic soundtrack, superior graphics and adrenaline - fueled boss battles all culminate into one of the best 2 - D action adventure games ever produced.
Journey, thatgamecompany's acclaimed adventure game, is wonderful in part because it's a cohesive experience — the design and mechanics lead you through the desert, echoed by Austin Wintory's G...
Looking back there has been many popular video games that have been adapted to the big screen, including Nintendo's classic Super Mario Bros (1993's Super Mario Bros.), Capcom's survival horror Resident Evil (2002 - 2016's Resident Evil series), Blizzard's fantasy strategy Warcraft (2016's Warcraft or Warcraft: The Beginning in international territories), Core Design / Square Enix's action adventure platforming Tomb Raider (2001 - 2018's Tomb Raider films series), Ubisoft's time - traveling action adventures Assassin's Creed (2016's Assassin's Creed), Square Enix's immersive JRPG Final Fantasy (2001, 2005, and 2016's Final Fantasy movies), and many others.
In addition to Game of the Year, it won Outstanding Achievement in Game Direction, Outstanding Achievement in Game Design, and Adventure Game of the Year.
While its minute - to - minute narrative lacks the complexity and pull of classic adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever played before.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
The game is simply that good, and we've got loads of guides designed specifically for players who want to get the most out of the open - world adventure.
From the hand - crafted backdrops and methodical puzzles of point - and - clicks like Monkey Island to the guiding pathways and meticulous detail of first - person games like What Remains of Edith Finch, the adventure genre is one that is predicated on tight design and deliberate story beats.
This first - person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
Double Fine designed Rhombus to be a PlayStation VR experience, so instead of being an action platformer with adventure game - like elements, you'll primarily use the power of Clairvoyance to jump between people and sea creatures in order to solve puzzles and help free the party from their induced psychic states.
The game, which is being designed for students in grades 6 — 12, will let players traverse several historical events through increasingly difficult adventures to better understand the grievances of early Americans and draw connections to the real life impact of the declaration.
This mini-guide to STEM activities includes the following topics: Projects: Magic Rainbow PopUp Card - a service - learning project Create Rain From Ice Cubes Design a Bucky Ball Model Cooking Up A STEM Lesson: Egg Candling Creative Connections Game STEM Birthday Celebrations Go Figure Game Articles for adults: STEM Education Influences Future Career Plans Build Your Child's Library Continue Your FUNtastic Family STEM Adventures
The pack includes: · Two long colourful display banners of «Pirates» and «Treasure Island» each decorated with pirate themed pictures · A colourful display border to print out as many times as you need for use on a display board of any size · An A4 word card - great to use when writing · Topic words - great to add to display or use in the writing area · Word and picture flashcards · Pirate posters - pictures of different pirates · Colouring pictures - a collection of pirate themed sheets for children to colour · Phoneme coins - all of the phonemes from the Letters and Sounds scheme on gold coins - great for display or to hide in the sand tray for the children to find the «treasure» · Alphabet coins - lower and upper case letters · Bingo - a pirate themed colourful bingo game to make and play · Skull and cross-bone bunting · Pirate phrases on posters · A pirate profile worksheet - draw your pirate and then decide what characteristics your pirate will have - three different versions of this for differentiation · Songs and rhymes about pirates · Play dough mats - can you make 3 more pieces of treasure, can you give the pirates new hats etc · Colourful treasure to cut out and use on displays, in the sand tray etc · Board game - move around the treasure island answering questions along the way to try and reach the treasure first - two levels of maths questions are provided as well as blank question cards · Two pirate themed wordsearches · «My pirate adventure» worksheet · Wanted posters for the children to fill in · Writing pages - Four A4 pages with pirate borders for the children to use when writing · Design a pirate flag worksheet · Search for the treasure game - collect coins along the way to fill your treasure chest · Cut and stick treasure map · Pirate acrostic poem · Speech bubble worksheets - write what you think the different pirates are saying · Counting cards up to 10 - count the number of pirate ships, telescopes etc · Design a pirate ship worksheet · Describe the treasure worksheet · A worksheet for the children to draw and write what they have spotted through the telescope
This is what students who are designing an adventure game will usually do when looking for graphics.
Outdoor Adventures - Division is an interactive outdoor themed math game designed for both Google Slides and Adobe Reader (PDF).
Outdoor Adventures - Subtraction is an interactive outdoor themed math game designed for both Google Slides and Adobe Reader (PDF).
For example: Self - paced alternative school model meets adventure - based leadership training meets blended learning for Boston Day and Evening Academy (MA); «no excuses» model meets blended learning meets Montessori for grantee Montessori for All (TX); and «no excuses» model meets game - based adaptive learning meets a high - need, English language learner, special education student population for Design Innovation Factory, LLC (NY).
a b c d e f g h i j k l m n o p q r s t u v w x y z