The new story trailer that showcases how your choices will
affect everything in the game.
Not exact matches
With a monster weekend ahead, today's betting roundup includes
everything you need to know for the NFL Wild Card
games, sharp action
affecting the total
in the CFP championship
game and odds to replace Jon...
With a monster weekend ahead, today's betting roundup includes
everything you need to know for the NFL Wild Card
games, sharp action
affecting the total
in the CFP championship
game and odds to replace Jon Gruden on Monday Night Football.
A recent article
in The Players» Tribune shows us that even famous NBA players can be
affected by anxiety and panic attacks; Kevin Love perfectly describes what it was like the first time he had one (during a
game in November): «It's hard to describe, but
everything was spinning, like my brain was trying to climb out of my head.
I mean a huge example would be Driveclub
game got a huge graphical upgrade,
everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most
gamers didn't notice it, maybe cause a lot of
gamers think crushed blacks and or certain lighting
affects look better then others kind of like console
gamers who claim they cant see the difference
in 30 and 60 fps or even weird cases of
gamers saying 120 fps is not noticeable or even worse then 60 fps.
mario = scripted controlls as its a non physics enviroment mario does nt have waight he does nt
affect his ballence or anything lbp = physics based sackboy has mass wieght and
affects everything hes with
in making stuff you need to take his waitinto acount thats why controlls are looser cause the
games got more behind it mario does nt mario is a 2d
game in a 3d world movement isnt physics based, lbp you do nt know wat will happen.
They don't
affect the gameplay, and
everything can be bought with the
in -
game currency anyway.
Timing is
everything in fighting
games, with some matches determined by a mistake made
in a single frame of action or 1/60 of a second, and a combo gets dropped it should be because the player messed up the button sequence, not because the delay
affects the timing of the inputs.
Who lives, who dies and the decisions you make can
affect everything now and
in the future
games.