Sentences with phrase «affect everything in the game»

The new story trailer that showcases how your choices will affect everything in the game.

Not exact matches

With a monster weekend ahead, today's betting roundup includes everything you need to know for the NFL Wild Card games, sharp action affecting the total in the CFP championship game and odds to replace Jon...
With a monster weekend ahead, today's betting roundup includes everything you need to know for the NFL Wild Card games, sharp action affecting the total in the CFP championship game and odds to replace Jon Gruden on Monday Night Football.
A recent article in The Players» Tribune shows us that even famous NBA players can be affected by anxiety and panic attacks; Kevin Love perfectly describes what it was like the first time he had one (during a game in November): «It's hard to describe, but everything was spinning, like my brain was trying to climb out of my head.
I mean a huge example would be Driveclub game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most gamers didn't notice it, maybe cause a lot of gamers think crushed blacks and or certain lighting affects look better then others kind of like console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases of gamers saying 120 fps is not noticeable or even worse then 60 fps.
mario = scripted controlls as its a non physics enviroment mario does nt have waight he does nt affect his ballence or anything lbp = physics based sackboy has mass wieght and affects everything hes with in making stuff you need to take his waitinto acount thats why controlls are looser cause the games got more behind it mario does nt mario is a 2d game in a 3d world movement isnt physics based, lbp you do nt know wat will happen.
They don't affect the gameplay, and everything can be bought with the in - game currency anyway.
Timing is everything in fighting games, with some matches determined by a mistake made in a single frame of action or 1/60 of a second, and a combo gets dropped it should be because the player messed up the button sequence, not because the delay affects the timing of the inputs.
Who lives, who dies and the decisions you make can affect everything now and in the future games.
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