Its tale evokes plenty of emotion, even from those who generally aren't
affected game stories (me).
Not exact matches
The
game player becomes the role player — but an active one whose moves, as in a
game, will certainly
affect the outcome of the
story.
A journalist friend tells me
stories of a university linguistic professors who becomes rabid Roma nut every Sunday, and a dentist who won't let his wife near the television during
games because of superstitions about how that might
affect the outcome of the match.
As such, playing
games or singing to children may be less
affected by depression than reading
stories, an activity that may take focused effort.
What it lacks in
game play, Telltale makes up for in excellent
story - telling, real moral choices and a well crafted setting with polished characters that
affect nearly every dynamic of the
game.
A honed
game experience in which actions, choices and decisions you make will
affect how your
story plays out across the entire series.
I found the
game to be severely over-hyped it makes an attempt to something very fresh and new but ends up being a very by the numbers action
game, the
game also makes an attempt to be an RPG, the various times you act based on options based on personal choice feel practically meaningless as they may hardly
affect anything in relation to the
story line.
Lots of different choices you can make during the
game that will
affect your
story.
Warrants at least two play through because your choices
affects the whole setting and
story of the
game.
I count its disjointed
story among the least emotionally
affecting experiences I've had with a
game (that actually tried for one).
Suffice it to say it will be
affected by the character you are, how you like to play these
games and the other characters around you within the
story presented.
Furthermore, aside from
affecting who likes you; the dialogue selections you make throughout the
game don't influence the
story.
I can't think of many
game stories that have
affected me as deeply as DQ5's, for example.
The film's imaginative riffs on
games are enjoyable, but when the
story leaves them behind as Ralph and Vanellope grow from rivals over Ralph's medal to friends who want to do what's best for each other, the film finds some
affecting if familiar footing.
The mind behind Metal Gear Solid, Hideo Kojima, speaks about how his interest in movies and novels
affected the way he approaches
game design and about making
game systems,
story...
The monks play themselves in this simple yet subtly
affecting story about a cheeky young novice who practically moves heaven in order to watch the greatest
game on earth, the last match of the World Cup.
It is a
game where your decisions matter and
affect the direction of the
story.
Each mainline Shin Megami Tensei
game involves the main character answering questions during the
story to
affect their alignment.
+ Choices in the
game affects the
story slightly + Beautiful H. R. Giger - inspired art + Music fits the ambience
The
story continues that of the apocalyptic orphan Clementine battling elements of the ever terrifying zombie infested planet, and as always, your decisions
affect the outcome of the
game.
This being the case, I will not let the lack of
story - telling
affect my overall rating of the
game.
Muzyka also dropped some info about what we could expect out of the next two titles, stating that the
game will stay true to the already established format of a
story driven heavily by the dialogue branches and your actions
affecting the outcome.
As you'd expect from Telltale, this is a
story - driven
game with some light adventure
game elements, which means that the choices you make as Wayne, the man behind the mask, are very much at the forefront, and
affect the outcome of the
story.
The
story will leave you guessing throughout — as you'll never know who to trust — and many of the decisions you make will
affect what you experience at the
game's end.
Relationships cultivated during the time players spent at Thors Military Academy in Trails of Cold Steel
affect future
story elements and allow for more personalized conversations throughout the
game.
Though I haven't played the
game so don't know much about the
game story and gameplay but such performance issue will greatly
affect the reviews of the
game unless Team ICO finds a way to fix it.
Some of the missions may also have additional objectives that will reward Behelits that unlock portions of a portrait, which aren't particularly necessary or
affect the
game's
story but add another element to the
game for players to complete.
I remember when the original was announced, they made it sound like and Elder Scrolls
game with unlimited freedom and how all your choices
affect your
story, etc..
Red Dead, while patently an open world
game, makes my list primarily because of its engrossing (and indeed
affecting)
story.
Regarding which one would come first between Episode Prompto and Episode Ignis, it's actually something that we have been debating among ourselves, but we came to the conclusion that the content of Episode Ignis is going to
affect the storyline of the
game and it has much impact on what happened in the Final Fantasy XV
story, so we want to create a really solid
game for Episode Ignis, which is why we sort of left the best for last.
The
story of the
game is still being finalised, but its development won't
affect work on Dontnod's other major title, Life is Strange 2, as this new title is being developed by a separate team of senior devs «from various horizons,» we're told.
The
story is reportedly very non-linear, similar to what you can expect from the Mass Effect
games, and most of the narrative choices and decisions made in the
game will
affect the outcome of the
story.
This episode is a point - and - click adventure
game inspired by Japanese visual novels, including dialog trees and player choices that
affect the outcome of the
story.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short
stories about the Squid Sisters to show how the Splatfest
affected the sequel's
story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- No puzzles or inventory management - Less than three dialogue options in the whole
game - Dialogue choices do not affect story - Game can be completed in less than 30 min
game - Dialogue choices do not
affect story -
Game can be completed in less than 30 min
Game can be completed in less than 30 minutes
The End is Nigh started as an exploration of this, but as it unfolded, it really became a
story about my personal struggle with
game development, my obsession with my work, and how it
affects my family.»
With a little water under the bridge, and the second episode of
story content on the way, we figured that now would be a good time to catch up with him and see what the reaction to the
game has been like, and how it's
affected the way the
game's development is continuing:
The majority of the experience is typical adventure
game stuff not too dissimilar from Telltale's current style, including puzzle - solving and dialogue choices that
affect the
story.
It appears that
gamers can opt to make friends with certain people, which could presumably
affect events during the
story progression.
Teleporters will be important to the
game's
story as well as
affect the gameplay.
The
game does so by telling its
story from the point of view of a protagonist directly
affected by the trauma of abuse, not someone on the outside coming to their rescue.
The singleplayer campaign is very cute and is a direct expansion of the last
story: I loved that the last Splatfest of the original
game affected the campaign as well.
In a way, the simplification of the setting actually enhances the effectiveness of the
game overall; the lack of flashy environmental «realism» minimizes distraction, allowing the player to focus fully on its
affecting story.
In addition, relationships cultivated during the earlier time players spent at Thors Military Academy
affect future
story elements and allow for more personalized conversations throughout the
game.
The new
story trailer that showcases how your choices will
affect everything in the
game.
Since I, Zombie doesn't have a
story that really
affects the
game, I won't be using it.
The
affecting story and gorgeous visuals have earned The Whispered World wide acclaim, and this
game is available on GOG.com for just $ 14.99, bundled in with all the latest patches, music, wallpapers, and more.
Our friends at GameTrailers TV gave Sucker Punch a visit to find out more about Cole's new adventure, especially the choices he has to make, the sides he will take, and how your decisions will dramatically
affect the
story and the way you play the
game.
The
game also features a system in which the player's choices will
affect the
story.
His choices this time will greatly
affect the
story and gameplay, allowing for two separate endings to the
game.