Sentences with phrase «affected game stories»

Its tale evokes plenty of emotion, even from those who generally aren't affected game stories (me).

Not exact matches

The game player becomes the role player — but an active one whose moves, as in a game, will certainly affect the outcome of the story.
A journalist friend tells me stories of a university linguistic professors who becomes rabid Roma nut every Sunday, and a dentist who won't let his wife near the television during games because of superstitions about how that might affect the outcome of the match.
As such, playing games or singing to children may be less affected by depression than reading stories, an activity that may take focused effort.
What it lacks in game play, Telltale makes up for in excellent story - telling, real moral choices and a well crafted setting with polished characters that affect nearly every dynamic of the game.
A honed game experience in which actions, choices and decisions you make will affect how your story plays out across the entire series.
I found the game to be severely over-hyped it makes an attempt to something very fresh and new but ends up being a very by the numbers action game, the game also makes an attempt to be an RPG, the various times you act based on options based on personal choice feel practically meaningless as they may hardly affect anything in relation to the story line.
Lots of different choices you can make during the game that will affect your story.
Warrants at least two play through because your choices affects the whole setting and story of the game.
I count its disjointed story among the least emotionally affecting experiences I've had with a game (that actually tried for one).
Suffice it to say it will be affected by the character you are, how you like to play these games and the other characters around you within the story presented.
Furthermore, aside from affecting who likes you; the dialogue selections you make throughout the game don't influence the story.
I can't think of many game stories that have affected me as deeply as DQ5's, for example.
The film's imaginative riffs on games are enjoyable, but when the story leaves them behind as Ralph and Vanellope grow from rivals over Ralph's medal to friends who want to do what's best for each other, the film finds some affecting if familiar footing.
The mind behind Metal Gear Solid, Hideo Kojima, speaks about how his interest in movies and novels affected the way he approaches game design and about making game systems, story...
The monks play themselves in this simple yet subtly affecting story about a cheeky young novice who practically moves heaven in order to watch the greatest game on earth, the last match of the World Cup.
It is a game where your decisions matter and affect the direction of the story.
Each mainline Shin Megami Tensei game involves the main character answering questions during the story to affect their alignment.
+ Choices in the game affects the story slightly + Beautiful H. R. Giger - inspired art + Music fits the ambience
The story continues that of the apocalyptic orphan Clementine battling elements of the ever terrifying zombie infested planet, and as always, your decisions affect the outcome of the game.
This being the case, I will not let the lack of story - telling affect my overall rating of the game.
Muzyka also dropped some info about what we could expect out of the next two titles, stating that the game will stay true to the already established format of a story driven heavily by the dialogue branches and your actions affecting the outcome.
As you'd expect from Telltale, this is a story - driven game with some light adventure game elements, which means that the choices you make as Wayne, the man behind the mask, are very much at the forefront, and affect the outcome of the story.
The story will leave you guessing throughout — as you'll never know who to trust — and many of the decisions you make will affect what you experience at the game's end.
Relationships cultivated during the time players spent at Thors Military Academy in Trails of Cold Steel affect future story elements and allow for more personalized conversations throughout the game.
Though I haven't played the game so don't know much about the game story and gameplay but such performance issue will greatly affect the reviews of the game unless Team ICO finds a way to fix it.
Some of the missions may also have additional objectives that will reward Behelits that unlock portions of a portrait, which aren't particularly necessary or affect the game's story but add another element to the game for players to complete.
I remember when the original was announced, they made it sound like and Elder Scrolls game with unlimited freedom and how all your choices affect your story, etc..
Red Dead, while patently an open world game, makes my list primarily because of its engrossing (and indeed affecting) story.
Regarding which one would come first between Episode Prompto and Episode Ignis, it's actually something that we have been debating among ourselves, but we came to the conclusion that the content of Episode Ignis is going to affect the storyline of the game and it has much impact on what happened in the Final Fantasy XV story, so we want to create a really solid game for Episode Ignis, which is why we sort of left the best for last.
The story of the game is still being finalised, but its development won't affect work on Dontnod's other major title, Life is Strange 2, as this new title is being developed by a separate team of senior devs «from various horizons,» we're told.
The story is reportedly very non-linear, similar to what you can expect from the Mass Effect games, and most of the narrative choices and decisions made in the game will affect the outcome of the story.
This episode is a point - and - click adventure game inspired by Japanese visual novels, including dialog trees and player choices that affect the outcome of the story.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- No puzzles or inventory management - Less than three dialogue options in the whole game - Dialogue choices do not affect story - Game can be completed in less than 30 mingame - Dialogue choices do not affect story - Game can be completed in less than 30 minGame can be completed in less than 30 minutes
The End is Nigh started as an exploration of this, but as it unfolded, it really became a story about my personal struggle with game development, my obsession with my work, and how it affects my family.»
With a little water under the bridge, and the second episode of story content on the way, we figured that now would be a good time to catch up with him and see what the reaction to the game has been like, and how it's affected the way the game's development is continuing:
The majority of the experience is typical adventure game stuff not too dissimilar from Telltale's current style, including puzzle - solving and dialogue choices that affect the story.
It appears that gamers can opt to make friends with certain people, which could presumably affect events during the story progression.
Teleporters will be important to the game's story as well as affect the gameplay.
The game does so by telling its story from the point of view of a protagonist directly affected by the trauma of abuse, not someone on the outside coming to their rescue.
The singleplayer campaign is very cute and is a direct expansion of the last story: I loved that the last Splatfest of the original game affected the campaign as well.
In a way, the simplification of the setting actually enhances the effectiveness of the game overall; the lack of flashy environmental «realism» minimizes distraction, allowing the player to focus fully on its affecting story.
In addition, relationships cultivated during the earlier time players spent at Thors Military Academy affect future story elements and allow for more personalized conversations throughout the game.
The new story trailer that showcases how your choices will affect everything in the game.
Since I, Zombie doesn't have a story that really affects the game, I won't be using it.
The affecting story and gorgeous visuals have earned The Whispered World wide acclaim, and this game is available on GOG.com for just $ 14.99, bundled in with all the latest patches, music, wallpapers, and more.
Our friends at GameTrailers TV gave Sucker Punch a visit to find out more about Cole's new adventure, especially the choices he has to make, the sides he will take, and how your decisions will dramatically affect the story and the way you play the game.
The game also features a system in which the player's choices will affect the story.
His choices this time will greatly affect the story and gameplay, allowing for two separate endings to the game.
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