Using certain attacks which enemies are weak to but have
affinity with party members can trigger Sessions, which boil down to free follow - up attacks from your allies.
Not exact matches
And it hosts a truly forward - thinking JRPG - borrowing a real - time combat system not unlike Final Fantasy 12's, but better unifying your
party members with devastating combo potential and an
affinity system that powers the strongest moves.
- Wizard's Symphony is a Dungeon RPG, where you set up
parties to go explore dungeons - battles are turn - based,
with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various
party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled
with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back -
affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
Each
party member that the main character can recruit to become a Phantom Thief, and
with no two characters having overlapping
affinities, battles will have to be played more tactically rather than picking which haircuts you like the best.
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