With each area being cordoned off from the rest of the stages, the pacing can feel a little off at
times, with environmental transitions happening
suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're
short on
time and just want to grind out a twilight mission or two.