Loot can only be collected
after combat ends.
Loot in rooms tends to glitter and bodies of enemies with loot will glow
after combat ends.
Not exact matches
After 16 years and $ 120 billion spent on the reconstruction of Afghanistan since the US invasion, the Afghan National Defense and Security Forces are alarmingly unprepared to take on the resurgent Taliban that's slowly clawed back territory since NATO
combat operations
ended there in 2014.
The problem of military personnel struggling in the job market was a tremendous societal burden
after combat in Vietnam
ended in 1975, and joblessness and homelessness have been epidemic issues among returning veterans every year since.
Remember: If you don't refuel your muscles
after heavy training, you will
end up losing the muscle that helps
combat fat.
The news conference will come at an action - packed time for the President, just days
after he helped launch direct Middle East peace talks and gave a prime - time Oval Office address on the
end of
combat operations in Iraq, as well as falling less than two months before a critical midterm election where Democrats» majorities in the House and Senate are on the ropes largely because of the nation's economic uncertainty.
Found that carbon 14 resulted 12th last uk base helmand province was handed afghan forces morning, bringing
combat operations
end after 13 years.
Unfortunately
after having played the game, I find it hard to recommend it considering how repetitive the
combat can get, and how inconsistent the visuals
end up in term of presentation and the story cutscenes.
He dons the itchy outfit to play A.A. Milne, a shell - shocked World War I vet who returns to London
after combat and finds he can no longer write superficial West
End comedies.
The beloved shaman met his
end after begging Killmonger to spare T'Challa's life in ritual
combat.
A few months
after our arrival in the Kirkuk province,
combat operations (Operation Iraqi Freedom) officially
ended.
While estimates on the number of casualties during the invasion in Iraq vary widely, the majority of deaths and injuries have occurred
after U.S. President Bush declared the
end of «major
combat operations» on May 1, 2003.
Kenjiro Hata's Hayate the
Combat Butler is set to
end after another six chapters, reports Weekly Shonen Sunday, the manga magazine in which Hayate has run since 2004.
You can
combat this issue by continuing to build up your credit
after the repair, which will help you
end up with a better score in the long run.
•
Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship
after 1st base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in COOP • Spotting VO now plays when spotting from MAV / EOD •
End of round now has round statistics like Team tickets and Round time display • Fixed several issues regarding the kill card.
World: Online multiplayer: Fast Travel area does not extend from
end of level the «The Hole» to go to Mistpeak Valley World: Player can fall out of environment in Mistpeak Valley while in
combat World:
After proposing marriage, Bowerstone Castle can not be selected as family home.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at
end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) •
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship
after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons
after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even
after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Having already gotten into it with the enigmatic antagonistic group gunning for the treasure they're
after, Nate and Sully
end up in a firefight with a group of thugs, with an emphasis on verticality and aerial melee takedowns that make the
combat more dynamic.
The revenge - filled story, arcade - style
combat, and addictive minigames make for one of the most fun (not to mention surreal) experiences on PS3, and we look forward to the eventual release of Yakuza 4 (which has been out in Japan for months) next year, and the zombie - themed Yakuza: Of the
End some time
after that.
It's also set
after the story
ends, so expect spoilers for the main game, as well as some of the most challenging
combat scenarios we've seen yet.
Starting just
after the
ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged
combat boots of a mercenary named Arran Danner.
I really loved the story in Horizon, but if the
combat wasn't fun I doubt I would have gone back to it
after I saw the
ending.
For Megaman from what i understood they did wanted to had him in the game, but he lacked of possible move so they had choose zero instand who had a bigger variety of
combat movements... I might buy it
after a lowering of price, if they had a more complete story mode and more intersting
ending otherwise is tick with the original Marvel vs Capcom 3
It's not like turning pages in a book
after boss battles, it's not switching between good and evil dialog responses from NPCs based on which characters the user entered
combat with, and it's not offering alternate
endings based on player choices made moments before the
end.
There's just a visceral sense of satisfaction
after a meaty explosion at the
end of
combat, and Manticore Galaxy On Fire just doesn't deliver it.
As for games, the A8 handled every title with aplomb, though it did get a little hot
after long periods of play (we tested titles like Ridge Racer Slipstream, Modern
Combat 5 and N.O.V.A 3, all of which are high -
end games.)