Not exact matches
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game
do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott
after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds
side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam
after the main
quest so you can make sure to befriend them all, and it's all adorable
do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
The only down
side was the
quest to find a Mola not coming to fruition — and boy
did we try... it is nature
after all.
I have never gone through and
done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment
after completing another
side -
quest.
Not only
does the game feature a huge, intricately - detailed world, but it features so many different characters,
quests and
side objectives that it's entirely possible to find something new even
after more than 100 hours of play.
While still taking time to indulge in a fair amount of
side quests and hunts, I wrapped up the main storyline in just under 30 hours, and 10 hours
after that I'm still finding plenty of other things to
do back in the open world.
After you've finished bonding with your selected characters and
doing the
side quests, you set off to explore the Old Schoolhouse, which is where a lot of leveling up and exploration can be
done.
As
side quests are a perfect example of how they have put repetitive missions in that are extremely similar only to exchange a few bits here and there to make it look unique, which
does not lead to excitement but more frustration and annoyance
after the third or forth similar mission.
One little issue I had in the Bay Area was not being able to turn around
did make this feel harder to use, but there is a lot of interesting
side quests to go back
after the initial story is
done and master.
The system is well balanced and unless you really take your time
doing every possible
side quest and explore everything before finishing the games» main story, you will need to continue working on maxing your character
after the end - game content.
After all, the modern pirate doesn't need a map when they have
quest markers, objectives, and breadcrumb trails on their
side, surely?
But it isn't only this moment as well, many
side quests task you with similar missions, and even the odd story mission
does the same, you travel around the city collecting things for people and
after a while these missions just become draining.
The small errands and more substantial
side quests of these characters aren't all there is to
do in Horizon
after the credits roll, though, and that's why I just can't stop playing it.