Sentences with phrase «after each boss battle»

They are obtained after boss battles.
After a boss battle in which I used all of my healing stones, I got the five (at the time) recharged, which took 49 seconds.
One section just after a boss battle is actually quite well done.
After all your boss battles, you'll end up with an added bonus.
After a boss battle, new areas of Mobius become available to proceed with the story, but you can always go back to previous dungeons to find missed items or to fight Digiheads.
It's not like turning pages in a book after boss battles, it's not switching between good and evil dialog responses from NPCs based on which characters the user entered combat with, and it's not offering alternate endings based on player choices made moments before the end.
There are text scrolls after each boss battle, which are cheeky and overdramatic.

Not exact matches

As written by the Express, the west London side insist that Costa is still their player and must return to the English capital in order to full - fill his contractual obligations, which the player claims went out the window after boss Conte told him that he was not part of the Italians plans for this season, with the two's battle set to be continued in High Court if peace can not be agreed between the two.
The 28 - year - old battle with club boss Conte grew even uglier last night after the Spaniard failed to secure a move to La Liga side Atletico Madrid, which the player himself desperately wanted, report the Express.
Toro Rosso boss Franz Tost says it became «clear» that Daniil Kvyat should stay with the team for 2017 after the Russian driver's Singapore Grand Prix battle with Max Verstappen.
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The Black Cats boss wants new faces at the Stadium of Light to bolster his squad ahead of the new season — after the side battled to escape relegation last term.
Liverpool are desperate to improve their striking options next month as they battle to qualify for the Champions League again after a difficult start to the season, while Tottenham have also had a mixed campaign thus far, under new boss Mauricio Pochettino.
ARSENAL boss Arsene Wenger has hailed his battling stars after they defeated AC Milan 2 - 0 at the San Siro.
Health bosses accused of covering up failures at a hospital which led to the deaths of 16 babies were named today, after a protracted battle over data protection rules.
It sounds enjoyable but the fact that each character's story feels the same as it primarily consists of a handful of battles then a giant head final boss in the form of Yukkuri Reimu makes it get repetitive after only a few playthroughs.
Throughout their journey, Caddoc and E'lara will hack and skewer their way through wave after wave of these grotesque beasties, with often quite some time between rousing boss battles and encounters with new enemy types.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Plus, who doesn't love the satisfaction that comes only after beating the most difficult boss battles of the game?
After going through enough story scenes, a dungeon will materialize then you have to battle your way through it in order to eventually defeat the boss at the end.
After the staggering one - hour boss battle with The End, MGS3 gives you time to consider Snake's state of mind with a two - minute ladder climb backed by a quiet, vocal - only version of the Snake Eater theme.
Yes, minigames now are not after the end of the turns, but activating them do happen very frequently, because almost every space does so, the vs. the 1vs 3, the B.Junior, the blue one (alot of the times it has one inside) the battle one, and the bowser one (which sometimes can bring a heartpumping one), plus the obligatory boss matches which are 2 per stage, all having a very critical contribution to the success of one particular match!
After watching Ryan completely blitz the mining stage, we both teamed up for the game's first boss battle against the Viking Sea Lion.
Not only does the footage show the final boss battle, Samus doing some day saving, but in the credits, there is a scene, in which we clearly see the arm of Sylux, the very same Sylux who in Metroid Prime: Hunters, chased after Samus at the end of the game (provided you finished the game with a 100 % completion rate.)
They're having mercy on players in other areas, allowing gamers to use multiple save slots — a feature from Dead Rising 2 that wasn't included in Dead Rising 1 — and by finally check - pointing the player's progress after loading a new area or right before the start of a new boss battle.
Boss battles are fun and fast, but the bosses end up feeling like regular enemies after a while.
After all, you wouldn't stop playing halfway through battling the big boss.
The campaigns first boss battle is against Slimer who is attempting to move to four different slime pits around the board, moving one square after each Ghostbuster's turn and becoming harder to trap with each pit he successfully arrives at, with the fourth pit signalling defeat.
Other small things in Singularity bug, such as some irritating stealth sections and the inclusion of Ticks, a small fast crawling explosive enemy, which become infuriating after a time along with the single big boss battle being a rather generic «Shoot the glowing points» battle with little freedom.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
You're dropped into a procedurally generated dungeon style map sporting the all - too - familiar Unity engine and basically told to shoot everything that moves as you clear room after room, gradually progressing towards the next boss battle granting passage to the next floor of the fortress, collecting items and power - ups along the way.
The boss battles are appropriately epic, complete with quick - witted Dante insults before and after each battle.
These interludes are always entertaining (especially Bowser's), and some of them feature entirely different gameplay from the rest of the game (one of them could be best described as Super Bowser Bros), making them a fun break after an end - of - chapter boss battle.
These multi-tier battles are the familiar 1 vs 1000 hack and slash gameplay that you may be familiar with in other Musou games where you have to run around the battlefield, take bases, eliminate generals, and the battle usually ends after you defeat the boss for said battle.
There are also other game modes to play, like «Boss - Rush», where you fight all 7 bosses one after the other; a dodgeball game; a free - for - all arena battle and also a zombie mode if you do your research, something which people can't seem to get enough of these days.
After Dark Souls 3's introduction video, you awaken as the Ashen One in the Cemetery of Ash, and make your way through a basic tutorial, after which you are flung into your first major boss baAfter Dark Souls 3's introduction video, you awaken as the Ashen One in the Cemetery of Ash, and make your way through a basic tutorial, after which you are flung into your first major boss baafter which you are flung into your first major boss battle.
With bosses it's not that bothersome because the battles against them are the culminating point of each level, basically they're like the final challenge after you work your way through a level.
After all, the game will last no more than 5 hours (if you don't try to go for all of the collectibles), and there are only two big boss battles in the game.
This change even affects the boss battles against giant ghosts on some stages, which has both Pac - Men eating dots and attacking the giant ghost together after powering up.
Additional achievements and trophies are self - explanatory (mostly just for completing the newly added quests and boss battles), and while the Regalia Type - D car was already unlockable after updates to the vanilla version of the game, the Royal Edition and Royal Pack gives further quests and enhancements to it.
After all, the dialogue would be exactly the same, and the boss battles and mannerisms of the characters.
After a cut - scene showing the re-awakening of Tetra, she is quickly snatched up by Bellum, leading to the next boss battle.
The hooded villain would fit right in there, perhaps in a boss battle where it lifted its hands to summon one monster after another.
Upgrades are naturally received after battles, but going off the beaten path to find more will certainly land you an advantage during boss battles.
The gameplay for Soldner - X 2 is fairly straightforward and simple, your goal is to navigate your ship through each stage taking out enemy after enemy with boss battles along the way.
However, after seeing his friends getting injured within the battle, Toad steps into the battlefield and battles Seizer by himself and eventually wins the battle against the grim reaper - like boss through his own determination.
While Toad does very little at first, he plays a prominent role in the battle against Seizer where he is first seen fleeing in fear after seeing the skeletal boss.
Now this could be anything like the Shiva boss battle, who is an Aeon, who can be summoned after defeating her.
Despite the bosses only being around for the scene of the battle, those moments really stuck with me long after I finished the main game and that is something very important that many larger budget games tend to lack.
Battle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful enebattle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle (allows players to take on multiple, less powerful enemies).
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