They are obtained
after boss battles.
After a boss battle in which I used all of my healing stones, I got the five (at the time) recharged, which took 49 seconds.
One section just
after a boss battle is actually quite well done.
After all your boss battles, you'll end up with an added bonus.
After a boss battle, new areas of Mobius become available to proceed with the story, but you can always go back to previous dungeons to find missed items or to fight Digiheads.
It's not like turning pages in a book
after boss battles, it's not switching between good and evil dialog responses from NPCs based on which characters the user entered combat with, and it's not offering alternate endings based on player choices made moments before the end.
There are text scrolls
after each boss battle, which are cheeky and overdramatic.
Not exact matches
As written by the Express, the west London side insist that Costa is still their player and must return to the English capital in order to full - fill his contractual obligations, which the player claims went out the window
after boss Conte told him that he was not part of the Italians plans for this season, with the two's
battle set to be continued in High Court if peace can not be agreed between the two.
The 28 - year - old
battle with club
boss Conte grew even uglier last night
after the Spaniard failed to secure a move to La Liga side Atletico Madrid, which the player himself desperately wanted, report the Express.
Toro Rosso
boss Franz Tost says it became «clear» that Daniil Kvyat should stay with the team for 2017
after the Russian driver's Singapore Grand Prix
battle with Max Verstappen.
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after 4 - 1 humbling at Tottenham
The Black Cats
boss wants new faces at the Stadium of Light to bolster his squad ahead of the new season —
after the side
battled to escape relegation last term.
Liverpool are desperate to improve their striking options next month as they
battle to qualify for the Champions League again
after a difficult start to the season, while Tottenham have also had a mixed campaign thus far, under new
boss Mauricio Pochettino.
ARSENAL
boss Arsene Wenger has hailed his
battling stars
after they defeated AC Milan 2 - 0 at the San Siro.
Health
bosses accused of covering up failures at a hospital which led to the deaths of 16 babies were named today,
after a protracted
battle over data protection rules.
It sounds enjoyable but the fact that each character's story feels the same as it primarily consists of a handful of
battles then a giant head final
boss in the form of Yukkuri Reimu makes it get repetitive
after only a few playthroughs.
Throughout their journey, Caddoc and E'lara will hack and skewer their way through wave
after wave of these grotesque beasties, with often quite some time between rousing
boss battles and encounters with new enemy types.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get
after finishing a level.I like the
boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Plus, who doesn't love the satisfaction that comes only
after beating the most difficult
boss battles of the game?
After going through enough story scenes, a dungeon will materialize then you have to
battle your way through it in order to eventually defeat the
boss at the end.
After the staggering one - hour
boss battle with The End, MGS3 gives you time to consider Snake's state of mind with a two - minute ladder climb backed by a quiet, vocal - only version of the Snake Eater theme.
Yes, minigames now are not
after the end of the turns, but activating them do happen very frequently, because almost every space does so, the vs. the 1vs 3, the B.Junior, the blue one (alot of the times it has one inside) the
battle one, and the bowser one (which sometimes can bring a heartpumping one), plus the obligatory
boss matches which are 2 per stage, all having a very critical contribution to the success of one particular match!
After watching Ryan completely blitz the mining stage, we both teamed up for the game's first
boss battle against the Viking Sea Lion.
Not only does the footage show the final
boss battle, Samus doing some day saving, but in the credits, there is a scene, in which we clearly see the arm of Sylux, the very same Sylux who in Metroid Prime: Hunters, chased
after Samus at the end of the game (provided you finished the game with a 100 % completion rate.)
They're having mercy on players in other areas, allowing gamers to use multiple save slots — a feature from Dead Rising 2 that wasn't included in Dead Rising 1 — and by finally check - pointing the player's progress
after loading a new area or right before the start of a new
boss battle.
Boss
battles are fun and fast, but the
bosses end up feeling like regular enemies
after a while.
After all, you wouldn't stop playing halfway through
battling the big
boss.
The campaigns first
boss battle is against Slimer who is attempting to move to four different slime pits around the board, moving one square
after each Ghostbuster's turn and becoming harder to trap with each pit he successfully arrives at, with the fourth pit signalling defeat.
Other small things in Singularity bug, such as some irritating stealth sections and the inclusion of Ticks, a small fast crawling explosive enemy, which become infuriating
after a time along with the single big
boss battle being a rather generic «Shoot the glowing points»
battle with little freedom.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add
after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun
boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
You're dropped into a procedurally generated dungeon style map sporting the all - too - familiar Unity engine and basically told to shoot everything that moves as you clear room
after room, gradually progressing towards the next
boss battle granting passage to the next floor of the fortress, collecting items and power - ups along the way.
The
boss battles are appropriately epic, complete with quick - witted Dante insults before and
after each
battle.
These interludes are always entertaining (especially Bowser's), and some of them feature entirely different gameplay from the rest of the game (one of them could be best described as Super Bowser Bros), making them a fun break
after an end - of - chapter
boss battle.
These multi-tier
battles are the familiar 1 vs 1000 hack and slash gameplay that you may be familiar with in other Musou games where you have to run around the battlefield, take bases, eliminate generals, and the
battle usually ends
after you defeat the
boss for said
battle.
There are also other game modes to play, like «Boss - Rush», where you fight all 7
bosses one
after the other; a dodgeball game; a free - for - all arena
battle and also a zombie mode if you do your research, something which people can't seem to get enough of these days.
After Dark Souls 3's introduction video, you awaken as the Ashen One in the Cemetery of Ash, and make your way through a basic tutorial, after which you are flung into your first major boss ba
After Dark Souls 3's introduction video, you awaken as the Ashen One in the Cemetery of Ash, and make your way through a basic tutorial,
after which you are flung into your first major boss ba
after which you are flung into your first major
boss battle.
With
bosses it's not that bothersome because the
battles against them are the culminating point of each level, basically they're like the final challenge
after you work your way through a level.
After all, the game will last no more than 5 hours (if you don't try to go for all of the collectibles), and there are only two big
boss battles in the game.
This change even affects the
boss battles against giant ghosts on some stages, which has both Pac - Men eating dots and attacking the giant ghost together
after powering up.
Additional achievements and trophies are self - explanatory (mostly just for completing the newly added quests and
boss battles), and while the Regalia Type - D car was already unlockable
after updates to the vanilla version of the game, the Royal Edition and Royal Pack gives further quests and enhancements to it.
After all, the dialogue would be exactly the same, and the
boss battles and mannerisms of the characters.
After a cut - scene showing the re-awakening of Tetra, she is quickly snatched up by Bellum, leading to the next
boss battle.
The hooded villain would fit right in there, perhaps in a
boss battle where it lifted its hands to summon one monster
after another.
Upgrades are naturally received
after battles, but going off the beaten path to find more will certainly land you an advantage during
boss battles.
The gameplay for Soldner - X 2 is fairly straightforward and simple, your goal is to navigate your ship through each stage taking out enemy
after enemy with
boss battles along the way.
However,
after seeing his friends getting injured within the
battle, Toad steps into the battlefield and
battles Seizer by himself and eventually wins the
battle against the grim reaper - like
boss through his own determination.
While Toad does very little at first, he plays a prominent role in the
battle against Seizer where he is first seen fleeing in fear
after seeing the skeletal
boss.
Now this could be anything like the Shiva
boss battle, who is an Aeon, who can be summoned
after defeating her.
Despite the
bosses only being around for the scene of the
battle, those moments really stuck with me long
after I finished the main game and that is something very important that many larger budget games tend to lack.
Battle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful ene
Battle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes —
Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful ene
Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players
battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful ene
battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against
bosses one
after the other), and Chaos
Battle (allows players to take on multiple, less powerful ene
Battle (allows players to take on multiple, less powerful enemies).