Sentences with phrase «after enemy»

It's a mindless run and gun where you kill enemy after enemy from point A to point B, it's really not that amazing.
It isn't completely about going after the enemy's base either.
Enemy health bars will also remain onscreen long after the enemies themselves are defeated.
After I completed Enemy Unknown three or four times and then another two or three after Enemy Within released, I wasn't sure if I was ready to go back in.
What you need is a force that simultaneously goes after the enemy and protects the population, they all agreed.
And sure, there are guns, but unlike action films / games and first person shooters you're not going to spray 8 million rounds and kill everything in sight while you're somehow able to miraculously dodge enemy attack after enemy attack.
The spinning around of your ship at high speeds to chase after an enemy ship is just joyous and surprisingly didn't even come close to being nauseating, though this will always be different for every person as with most VR titles.
Initially, the game breaks you in by bringing enemy after enemy in one - by - one with small groups here and there, but as you make your way through, things begin to change... big time.
Their melee attacks have a high chance of stunning the target and with the Battlelord ability, they can perform an action after each enemy action.
The gameplay for Soldner - X 2 is fairly straightforward and simple, your goal is to navigate your ship through each stage taking out enemy after enemy with boss battles along the way.
The rooms lock the player in upon entry, unlocking only after all enemies are cleared, or if the challenge is either passed or failed in the case of special challenge rooms.
Since you'll move very slowly with it drawn, it's best used to dish out big damage by drawing into an attack when you have a big opening, like after an enemy attack.
Enemies occasionally drop health boosts and ammo, after you kill them, performing a glory kill after the enemy is near death, will definitely drop some health or ammo packs.
But after an enemy counterattack left the farmhouse behind enemy lines, a French civilian evacuated the walking wounded to another building, where Scardino and six other Americans crowded into a hiding space in a basement filled with cognac.
New York Times commentator Bill Keller claims that the advantage of autonomous weapons is that it «can continue to fight after an enemy jams your communications, which is increasingly likely in the age of electromagnetic pulse and cyberattacks».
When his ship is attacked by a superior armed force, the master seaman, ship doctor (Paul Brittany) and crew set sail after the enemy.
... Denis Villeneuve, on a roll after Enemy and / or Prisoners, is gearing up for Sicario, in which an Arizona cop travels to Mexico with a pair of mercenaries to track down a drug lord.
Brosnan's Bond is less an undercover agent, but more of a one - man army, preferring to drive a tank after his enemies, rather than stealthily work out what they are up to.
After the enemies take their turn, you move your chums again and so on and so on until one party claims victory.
World 4 - 5: Near the end of the chairlift after the enemies stop coming.
Once the match begins you essentially run lane to lane, downings enemy after enemy not only with your auto attacks but specific characters as well.
Kill an enemy in a Missile or Flak Turret after that enemy has achieved at least five kills in that type of turret.
Precision also comes into play with a damage multiplier and a cringe state - where assaulting after an enemy uses a skill places them at a defensive disadvantage.
These tools are part of your loadout and allow you to manipulate the hordes of zombies, whether it's distracting them for a while with a damper to keep them from gnawing your face off, or grouping them up to use PAM, a pheromone - laced molotov cocktail that sends them rushing after your enemies in an enhanced rage.
Instead of fighting rounds with enemies, you will have a certain fighting condition (like striking after an enemy blocks or dodging at a certain time), and once the objective is complete you move on to a new round.
After all enemy formations (either a snake formation out of smiley faces or alien ships moving downwards) are killed, the next level is reached.
But soon after the enemy scales up big time as a giant cog arm thing smashes into the room and you take it on.
Things that matched up were notes like a protagonist carrying the fate of the world on their shoulders, narratives that focus on a lost past, combat focused around a bow and arrow, the ongoing collection of resources, loot dropping after an enemy is killed, each game taking roughly six years to make and more.
No unnecessary text or copious amounts of dialogue to skip through; just jump in the well after the enemy and go.
However, Bloodborne is a good example of health regeneration done well, since after the enemy hits you, you have a time window to return the strike and gain some of your lost health back.
Instead it «programs» your baby's immune system to go after certain proteins as prescribed by the vaccine - like a troop of soldiers going after an enemy that doesn't exist.
If an enemy is nearby, he instead chases after that enemy and bounces slightly past them.
Even better, unlike most other video games, the severed limbs, heads, and chopped - up torsos remain visible on the ground long after your enemies are dead, serving as virtual trophies for sadistic gamers like myself.
He must fight for survival against an entire planet that has gone mad - the surface of the planet is alive, and uses its bio-mechanical properties to spawn enemy after enemy, ensuring relentless action.
But after the enemy was driven out, it ceased to be an integrating force.
They both used their office to go after their enemies and raise money.
«If only the Nigerian police can be as serious about going after enemies of Nigeria, like herdsmen, as they are with going after enemies of President Buhari, like Dasuki, Dino and Saraki.
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you
While it's possible to build your own turrets and upgrade them as a single player trench - mech, it's easier to do so when each co-op player has their own money supply (picked up after enemies are defeated by holding down the right - bumper) to crank into upgrades.
Update: Like John Wick going after his enemies, Keanu Reeves has started to kill rumor talk about Doctor Strange, saying he hasn't been approached.
After an enemy was chucked into a dumpster, the lid game down on his body and cut him in half.
Occasionally the game throws a few other ideas at you like just killing some people, and bits of loot randomly scattered around give you a bit of a reason to scout the area, but for the most part the game's missions feel tedious as you gun down enemy after enemy after enemy after enemy.
After an enemy is defeated, they drop a substance called Phantoma, which depending on its colour, can replenish HP and magic points as is needed.
After the enemies are defeated, a loading screen pops up, then you are dropped into another area.
You will rip, tear, slice, shoot, squish, disembowel and behead enemy after enemy, time after time.
It was fun, though at times we were wishing we had the new Slide Pad for the 3DS which is compatible with KH3D, as continually resituating the camera with the shoulder buttons to chase after the enemy wasn't all that awesome.
I wasn't aware of this as I slayed enemy after enemy, and the checkpoint saved right when I finished off the last foe.
After each enemy kill, your characters will gain XP, which of course leads to levelling up.
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