Since you'll move very slowly with it drawn, it's best used to dish out big damage by drawing into an attack when you have a big opening, like
after an enemy attack.
Not exact matches
Yet, if they would be
attacked after conversion, Jesus would return, and rescue them, and destroy their
enemies.
Fabricated accusations about a demonized
enemy; failures of coalition building; acts of torture and barbarism performed by the alleged defenders of justice; misplaced expectations of popular support from a conquered people; an
enemy unified by the very
attacks intended to divide it; inadequate planning for postconquest rule; and rampant and chronic instability
after victory has been won.
This continued effort of the
enemy of YHWH to tear down the temple of Solomon to destroy any evidence of the Hebrew Israelites, the true chosen, which were all not talked about anymore
after 161bce from the last
attack of Demetrius the 1st, this can also be found in the Maccabees.
I find it quite interesting in the current debate about waterboarding and «enhanced interrogation techniques» that many of the same people who are condemning the practice of waterboarding as a means to learn information about what our nation's
enemies are planning, are the same people who,
after 9 - 11, demanded to know why our nation's intelligence did not know that the 9 - 11 terrorist
attack was coming.
President Emmanuel Macron says France will not cede to «
enemies of freedom»
after a Paris stabbing
attack claimed by the Islamic State group.
Given the devastating effect of nuclear
attacks,
after a couple of dozens
attack the
enemy country would be decapitated, and the entire Earth would probably be subject to dangerous radiation, which would make further nuclear
attacks irrelevant or undesirable, right?
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more
enemies (animal or patrol)
after you start an
attack.
It's nice to see that even up against massive hoards of
enemies Toon Link still manages to be adorable; just look at him get all dizzy
after unleashing his great spin
attack.
After a few blows, the
enemy guards or dodges, and if you're still hitting the
attack button instead of getting ready to rinse and repeat, you either stagger or swing past, leaving yourself open for a counter-
attack.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special
attacks, two «burst
attacks», a knock - away and a launcher respectively, a throw and an ultimate
attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
attack (called a «Big Bang
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score
after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
There are ways where you watch the
enemy's actions you can wait until
after they've
attacked and use it in their moment of weakness, or you can do something like a combo where you
attack and actively create that moment of weakness in order to use the blood veil to suck the
enemy's blood.
And
after a little while, a special Mystery (special
attack) activates, allowing you to finish
enemies in style.
However,
after a terrorist
attack on a Starfleet building in London, Kirk (Chris Pine) et al are on the trail of the mysterious John Harrison (Benedict Cumberbatch), a journey which will take them deep into
enemy territory.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl over mobs of
enemies by mashing the
attack button (ok you can, but only
after some serious grinding); there are too many
enemies with special abilities such as knockbacks and healing spells.
After responding to a distress signal, the Enterprise is
attacked by an
enemy swarm, which ultimately destroys the ship.
After being framed for a terrorist
attack on Congress, Superman earns a powerful
enemy in Batman, and is forced to go into hiding.
After you clear the screen of
enemies, his massive spiked purple head comes crashing down on you, giving you a chance to
attack.
Sequestered in his underground lab, he resurfaces only
after he sees televised coverage of terrorist
attacks by a new
enemy known as The Mandarin (Ben Kingsley).
Don't explain sharpening weapons, let them bounce off the
enemy (let your own sharpness drop too) and
after demonstrating the bouncing off with dull weapons bit, simply use a whetstone in front of them, then proceed to
attack without a problem.
The player can then use Yoshi's tongue to grab the Spiny and hold it in Yoshi's mouth,
after which Yoshi can spit it back out to
attack other
enemies.
This requires the party to defend a location — sometimes a building or a corridor — whilst being
attacked by wave
after wave of
enemies.
After transferring to a new school, everyone becomes enamoured with him making soon making quick
enemies and to be the butt of bullies
attacks.
This ghost town was built by Mughal Emperor Akbar as his new capital but was abandoned 10 years
after its construction due to the threats of
enemy attacks.
Modules include Shield, which shields your vessel from a single
attack and refills
after several turns, and Phase, which allows your vessel to teleport through obstacles such as vines, beams and even
enemies.
Once the match begins you essentially run lane to lane, downings
enemy after enemy not only with your auto
attacks but specific characters as well.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage
Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
Attack - player Titans can
attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player
after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and
attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on
attack players randomly - player Titans can be defeated by these special
enemies in one hit - special
enemy Titans and Levi will disappear
after defeating one of the players - Rage
Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
As a result, combat gets old fast as it's really just an uncoordinated, and
after several hours of playing, uncomfortable race to trigger your
attack animation before the
enemy triggers theirs, making the whole motion control aspect feel pretty pointless.
Taking place directly
after the ending of the full game, Epilogue will provide new environments,
enemies, abilities and
attacks.
Even
after dropping a combo on an
enemy, there is a lot of walking people down with basic
attacks.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of
enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to
attack the
enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage
enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even
after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Jib can hover over dispatched
enemies to search for loot, and
after some upgrades, Jib can
attack some of the
enemies too.
The clip is an action - packed sequence which begins with the series» aesthetically revamped hero Cole McGrath dispatching a few of the game's new
enemies (which appear to be a cross between Dead Space «s necromorphs and Left 4 Dead «s zombies) before launching into a breakneck - albeit - unsuccessful chase
after the the sequel's villainous anti-superhuman ideologue Bertrand and finally climaxes when Cole takes down an
attack helicopter with an electric tornado.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair),
attacking, or guarding - Awakening: Fixed bug where
attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right
after throwing a spear - Odin (melee mode, neutral melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage
after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by
enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee
Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack, Down + Melee
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Wolf Link will be given three hearts upon summoning, and will
attack enemies until he runs out of those hearts,
after which he can be summoned again.
To illustrate, you position yourself around the
enemy after which you can choose your abilities or items before you actually make your
attacks.
After a few of these assaults I began to wonder if the camp
attacks would devolve into a repetitive exercise, but before long the variety of camps and the
enemies defending them became apparent.
The dastardly villain is — fittingly — a lot more brutish than Mario, coming equipped with a shoulder charge
attack, and
after jumping on
enemies, he can pick them up and throw them at others.
After a (very) placeholder introduction I was thrown into an intuitive and organic tutorial in which I learned how to
attack enemies with my sword, wall jump (Metroid anybody?)
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge
attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks and activate Witch Time — Torture
Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
Attacks return — new Torture
Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular
attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks into enormous, screen - sized strikes — send
enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \»
after these
attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goni
attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Here I could never tell whether the game would let me break a string of punches and kicks I'd entered or if I'd be stuck watching helplessly as my Jimmy kept
attacking thin air
after knocking down an
enemy even as other gangsters approached him from behind.
After that, you'll play as the new character until the Dual
Attack is available again — and rinse, wash and repeat until all of your
enemies are defeated.
Chase can
attack things with his grappling hook, or simply counter
enemies after which a button press «arrests» them to finish them off.
Damage is inflicted
after the
attack ends, and thus it is impossible for
enemies to be defeated during the
attack.
You might need to destroy all the
enemy's buildings, assassinate a commander, destroy missile launchers or simple survive wave
after wave of
attacks.
You can use this to re-fill your health gauge with some weaker
enemies, or you can go
after a big boss and deal some real damage — as long as you can avoid their stronger
attacks (bosses can knock you out in one hit).
I found out that if Lara gets
attacked and killed by an
enemy, your partner can revive you, as mine did (
after taking their sweet time).
On its linear map, players send wave
after wave of troops to
attack their
enemy's turrets and base.
This means that
after you have faced off with a certain
enemy type a few times, you will begin to learn it's
attack pattern — meaning that you can almost pre-empt
enemy movements which makes battles a lot less difficult.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive wave
after wave of
enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.