Sentences with phrase «after few games into»

Match Predictions: Hard to see any other result than a comfortable City win at Etihad Stadium where Guardiola has put so much belief only after few games into the season.
I've been worried after a few games into the season that our record of being undefeated is going to be equalled.

Not exact matches

Even a few years into the game, after I've had several pieces of writing make a big splash, I'd never really taken a second to dig deeper into what he said.
After watching a few games we headed into D.C. to stay with one of Isaac's friends from Montessori training, Micah, for the evening.
Arsenal's new # 17 million striker may have taken a few games to settle into things at the club, but after grabbing his first goals for the Arsenal against Nottingham Forest, Lucas Perez is looking confident.
Either way, after a few drives, Maguire came back into the game wearing an enormous apparatus on his leg.
Debuchy down, kos's niggling injuries, szcezny having a few howlers, mertesacker's form dip after world cup, Monreal playing at CB when he's never played there before, Chambers often out of his depths at RB and rushed into the first team at CB, and as brilliant as Bellerin's debut season was he was out of his depths defensively some games as well.
It was the summer break and after a few games (of the new season) everything is called into question again.
Yet If Arsenal want the best out of him then Wenger must show serious trust in his abilities even after Xhaka's return because part of Elneny's slight turbulence in form this season has been due to the addition of Xhaka who's presence seriously affected Elneny's moral and those who deep into things would've noticed the difference between last years Elneny (prior to Xhaka's acquisition) and this year's Elneny with majority of games Elneny coming off the bench yet the very last few games he started before the AFCON have boosted his confidence back and that very much reflected on his last performances before leaving to an extent that surprised quite a few!!
«They have not had a great start, then they had a few good wins but they are going into this game off two defeats, and they don't want to go into their next Premier League game after three defeats.
He excelled before he was injured after ripping Sherwood and his sorry crew to pieces and his return was painfully slow, but once he returned he exploded into life for the last few games of the season.
Unfortunately as is often the Arsenal way we managed to conspire to make the game difficult for ourselves, with a few minutes of the first half remaining Ox found himself with the ball on the edge of Everton's area, Hector available to his right and players closing, if he had managed to get a shot off first time then we would not have been chasing back towards our own goal five seconds later, instead Ox chose to shoot after a couple of touches in to a mass of Everton bodies when there were better options on, the ball broke to Delofeu who managed remarkably to stay on his feet for twenty or so yards before releasing Barkley, Koscielny had been dragged wide by Lukaku and Ox and Hector were in hot pursuit, they both probably had a chance to take the booking but allowed Barkley to continue, he took a speculative shot which would not have troubled Cech until it took a big deflection off of Gabriel and drifted into the gaping net.
After a few more challenges, including an Instagram recognition game and a shooting test whereby they had to kick the ball into a basketball net, it was almost time for the players to depart, but not before they'd spoken a little more about on - pitch matters.
After a troublesome opening few minutes, in which Watford's intensity appeared to unnerve him, he grew into the game and looked confident when it came to directing and attempting to build play up from out the back.
Nacho Monreal also came back into the team after being unlucky to be replaced by Kieran Gibbs in the last few games.
After a few perhaps nervy touches that rival fans jumped all over, Pogba settled into the game and made a somewhat instant impact.
After the wiggles have been released, a few sun salutations have been explored to warm up the body, and maybe we've breathed deeply to center, you can encourage students to sink further into their poses by making stillness a game.
It was after that that I went into a period of not playing any video games for a few months, so when my friend told me about how awesome Dishonored looked from the trailer, I just had to take a look at the game, and boy was that a good idea.
If you were a fan of the first and didn't get bored of the repetitive zombie slaying you might enjoy your stay on Palanai, but I'm willing to put money on most players giving up after only a few hours into the game.
It was after that that I went into a period of not playing any video games for a few
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
After booting up the game for the first time, I jumped into a few multiplayer matches with a friend and instantly became frustrated.
After a few more hours pass, the terrifying horror game has morphed into a first - person Resident Evil title.
So after I bumbled around for a while as my naked warrior beat up a few other exiles and creatures, I started to craft and this is where the game comes into its own.
Nintendo's online video presentations typically give us a glimpse into the near - future, so it got us wondering what to expect since the company has been fairly silent after going all - in on Zelda: Breath of the Wild and a few other games at E3 2016.
But as bad as the bug eyes, ghoulish expressions and wandering mouths are, I was able to tune them out after a few hours and dive deep into the game.
Exactly one game's worth of Dead Island was plenty for me, so when I jumped back into Riptide and immediately felt a sense of fatigue with the gameplay mechanics after just the first few minutes, I knew it was a bad sign.
A few times, after recounting the experience of a school incorporating games into the curriculum, Toppo notes that scores went up.
The Horizon Gold Credit Card has helped thousands of people get back into the credit card game after their credit report has taken a few hits.
With incredible views over Dent Passage, the Clubhouse is a destination in itself: a perfect spot for enjoying few refreshments after a game of golf, or even if you're not into golf, for a long, relaxed lunch.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
After a few years of declining game quality it looks like D3 and Marathon are set to bring Matt back into action glory.
After having Black Ops for a few months I came to the conclusion that playing Call of Duty was eating up all my time to finish other great games, and that was especially disheartening because I really wasn't that into Black Ops, and preferred the Modern Warfare iterations so much more.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
At first glance Peggle can seem like an almost purely luck - driven game with skill have only a slight effect, and for the first while of play that's entirely true: attempting to guess where the ball will bounce after the first few pegs is night on impossible, but as you sink more and more time into the game you'll begin to grow accustomed to its physics and find yourself guessing likely trajectories, allowing you start deliberately lining up awesome skill shots.
The clip is an action - packed sequence which begins with the series» aesthetically revamped hero Cole McGrath dispatching a few of the game's new enemies (which appear to be a cross between Dead Space «s necromorphs and Left 4 Dead «s zombies) before launching into a breakneck - albeit - unsuccessful chase after the the sequel's villainous anti-superhuman ideologue Bertrand and finally climaxes when Cole takes down an attack helicopter with an electric tornado.
Gail Simone of Dark Horse comic who will be writing the comic series stated «We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead directly into the sequel.
After both the troubling closed beta on Xbox One a few months back, and a very recent play - through of the first game in the series, enthused is far from the word I would have used to describe my feelings coming into Homefront: The Revolution.
Ubisoft has gotten into a groove over the last few years, keeping their games alive and well long after release.
After bumping into a few Twitter friends on the show floor, we all got into the queue to play this four - person, choice - based game.
I bought into this sometime last year, and was impressed enough after a few hours, even though I don't usually like survival games, and before all the polish and improvements.
In the parallel dimension in which Koopa has turned Daisy's father into fungus and taken over rule there is both a shop called Thwomp's (after the classic Super Mario Bros enemy featured in Super Mario World, Super Mario Kart etc) and also a bar called Bullet Bills another enemy which has also been seen more than a few times from the game series.
You might run into a few hiccups post-launch trying to do this, but there's a number of workarounds if you happen to be affected by the issue which appears to be mostly fixed after server upgrades following the game's release.
For the first few hours Naughty Bear is highly entertaining and unique but after a time the idea's begin to wilt and become repetitive and the lack of variety in locations and gameplay begins to bore but I have no doubt that this game will find a niche of gamers to slot itself into and it does deserve it for all of its flaws it's unique and plain fun which are both things that many games now are lacking in.
After seeing the film (and being charmed and mesmerized I must add) I went into the game expecting a few things.
After spending a few more months of on and off (but mostly off) work on Cardinal Quest's prototype, I decided it had overgrown my platform of choice (remember that HTML5 was a lot less mature back then), and that it was time to start a new version of the game if I was to make it into a commercial game.
On the times I was able to get into a game I was kicked after a few minutes for having a poor connection.
It took me a few hours to get into the game, but after the first Scarecrow level, I was in — hook, line and sinker.
After I had fallen off the bike numerous times in the first few minutes I knew I couldn't just jump into this like I can with car racing games, I had to go deep into the learning curve and master it before I even considered going to any races.
After sinking about a dozen hours into the game, I'd say the two year wait was worth it, for sure, with a few caveats here and there.
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