Sentences with phrase «after jump attacking»

Players where human melee attackers could change their rotation and warp towards the player after jump attacking giving them an unfair advantage.

Not exact matches

The metal's price jumped markedly after Trump warned Russia to «get ready» for a missile strike in Syria following a recent chemical weapons attack allegedly carried out by the government of Syrian President Bashar Assad.
The jumping - off point for Carl Rinsch's 47 Ronin is the 18th - century legend of the 47 samurai who, upon being left leaderless after their feudal lord was forced to commit seppuku as a result of attacking a corrupt Edo official, sacrificed themselves in the name of avenging their leader's honor.
Attack The Block is going to be a whole new kind of Alien movie utilizing the strengths youngsters have to show uninvited alien guests just who's boss and we've got clips after the jump.
These surrogates move like ordinary folks (obviously a bit more mechanized) and can even do some extraordinary things, like survive long drops and bad accidents, make high jumps, and operate functionally without certain limbs and after what would be human - disabling attacks.
After starting out in Australian cinema — a career most notable for starring opposite Heath Ledger in Two Hands and winning the Venice Film Festival Best Actress prize for The Goddess of 1967 (which you can stream on YouTube)-- Byrne made the jump to the States to play Natalie Portman's handmaiden Dormé in Star Wars Episode II: Attack of the Clones.
I have many cats One of them has all of a sudden vomiting convulsion Beeing in her self salivation and she recovers but the attacks repeated every day After 4 days my little kitten has weakness in her rear limb and cannt jump what is the most suitable cause It could be viral infection
The simple controls may appease the casual gamer, but it will not take long to get bored of the same running, jumping, attacking, flying off a pimped - out Pegasus, and yes, even killing titans after a few levels.
Upgradeable character after defeating each final boss: double and triple jump, different magic attacks... Graphic engine that mixes pixel art and cartoon characters, hand drawn, giving the game a 90's arcade feeling.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Additionally, the data in the Combo Attacks section improves upon what is found in the game by showing additional information for each attack string as outlined after the jump.
Immediately after you hit him once, jump back as he is likely to attack.
The dastardly villain is — fittingly — a lot more brutish than Mario, coming equipped with a shoulder charge attack, and after jumping on enemies, he can pick them up and throw them at others.
After a (very) placeholder introduction I was thrown into an intuitive and organic tutorial in which I learned how to attack enemies with my sword, wall jump (Metroid anybody?)
Pressing an attack when in jump start animation will now buffer the attack, causing it to come out the first frame after you leave the ground.
This attack can be dodged by jumping after the Goomba opened its mouth.
Even after completing the game the first time, I was eager to jump back in with another character to explore their abilities and individual weapon attacks.
After all, most of your cards are used for attacks anyway, so choosing a hammer instead of a jump or vice versa is only annoying against certain types of enemies.
Ranging from close combat aggressive attacks to the long range variety and the ability to even use aerial attacks if you equip the kite, which boosts the time your cart can stay in the air after jumps.
I almost never found myself using Moe, but there are quite a few jumps that are more easily done after using Moe's ranged attack to clear the way.
In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it's possible to perform a rising uppercut or a knee jump attack.
Rabbit — Has longer invincible time after receiving damage Wolf — Automatically draws in rings when near them Cat — Keeps one ring after being hit Dog — Restarts with five rings after the player dies Bear — Blows away enemies with a homing attack Bird — Flies high with double jump abilities Hedgehog — Collects rings when getting damaged
Learning when and how a monster is going to attack and how to avoid it not only has the obvious benefit of keeping you alive, it also means you can reposition yourself to get some sneaky hits in — if the monster takes a while to recover its footing after an attack, that's your opportunity to jump in and bring the pain.
If an enemy is finally down on the floor, the Lee brothers can go after the hoodlum and rain down punches or jump for a nasty stomping attack — if they remain undisturbed by the many remaining adversaries, that is.
Climate scientists are rather battle - hardened after so many years of personal attacks by climate change deniers, and everyone jumped into action following CSIRO's announcement.
Not long ago, a man in Chicago found himself in a terrifying situation with devastating and long - lasting effects after a dog jumped over a fence as he was walking along the street and viciously attacked him.
After a brief tutorial that introduced sailing, looting and combat, my teammates and I selected from among three ship classes — a bruiser for all - out attacking, a marksman for quick long - distance combat, and a frigate with great defense but poor maneuverability — and we jumped into our first match.
Be the greatest ninja master in the world in Adventure Mode by flying freely with jump and chain action to clear all 50 stages while following the scenario, and in Score Attack Mode by keeping on attacking enemies appearing one after another.
If you are having some trouble, try attacking the monster after jumping off a ledge.
Seeing the photo of the chickens on that beautiful porch above made me giggle, because a few seconds after it was snapped I'm sure the porch was covered in chicken droppings, they attacked the potted plants by the door, eaten all the leaves off, jumped into the pots and scratched all the dirt out leaving a horrible mess!
Now she gets how i feel:) and you wonder why i do nt want to get up and fold laundry when the dogs curl up on me or when annabear or roxo jump up in my lap and roll on their backs demand a belly rub.Or Blue attacks me with kisses the minute I get home and sit down after work.
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