Your objective is to navigate your way through wave
after wave of enemies while collecting crystals, avoiding mines, and eventually opening the exit to the next level.
Outside of the main campaign, there's also «survival mode» which, as you can imagine, involves surviving wave
after wave of enemies for as long as possible.
One thing that you'll notice facing off against
wave after wave of enemies is that for the most part they act rather intelligently.
Wave after wave of enemies come hurtling at you from all corners and you simply have to get the hell outta the way, lest they take you down with a single hit.
You face wave
after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
KILLALLZOMBIES sees you attempting to survive wave
after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to...
The gameplay is heavily action focused and primarily taken from Dynasty Warriors; most of the time there are hundreds of minor enemies on the screen at once and several dozen are able to be dispatched in a single combo.In true Dynasty Warriors fashion, this lets the player feel like a badass one - man army as they mow down wave
after wave of enemy troops.
This is about the time a typical game decides to force you through the Slog o» Enemies, easily recognizable as a bland room or platform with no other purpose than to stall you while wave
after wave of enemies crash into you.
The first tasks you and 2 friends to face wave
after wave of enemies akin to Gears of War 2's Horde mode except the catch this time is that the round is over once you transfer the golden idol on one end of the map to the other.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive wave
after wave of enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
Adding some extra content to the game's replayability is the arena survival mode, where you fight off wave
after wave of enemies trying to stay alive as long as you can.
Players take control of Cactus or one of the many other androids, and step into small closed stages of different shapes and sizes where they have to face off against wave
after wave of enemy bots until they clear them all out.
Battlezone seems more suited to this type of co-operation as opposed to its single - player missions that have you fight wave
after wave of enemy tanks all alone.
As you play through the campaign, you face horde after horde after horde, and it becomes incredibly predictable: deploy the Ghost to examine an object, which will take up to a few minutes, while you and your companions fight off wave
after wave of enemies culminating in a boss fight.
If you have even the slightest bit of interest in strategy, not to mention flexing your mental powers against a wave
after wave of enemy assaults, then tower defense will find a little place in your heart, as it has mine.
Infiltrate an enemy stronghold, cutting through wave
after wave of enemy ranks emboldened by their fierce, battle - hardened leaders.
One particular standout feature of Conduit 2 is the offline invasion mode which works similarly to the horde mode of gears of war, you battle wave
after wave of enemies of increasing number and difficulty, all to win coins to buy new armor, upgrades and weapons for online play.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave
after wave of enemies at the base of our towers.
#killallzombies sees you attempting to survive wave
after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave.
Wave after wave of enemies will attempt to traverse the open path to the cores which they desire, so tower placement alongside this path is important to maximise the damage output.
Mainly you find yourself taking cover and popping shots for wave
after wave of enemy until the game deems enough have been killed to let you forward, and after a series of cut scenes, you'll do it again.
In any case, the new strikes are pretty fun, along with the Escalation Protocol mission, that throws
wave after wave of enemies at the player.
[Xbox Live Arcade] Pilot a jet fighter with the capability to travel through time to destroy wave
after wave of enemies.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave
after wave of enemies, with that becoming less and less fun each time.
Lastly is Survival, which is a leaderboard based mode where you face wave
after wave of enemies to see how long you can last on just one life.
Sure, some of the sequences can drag on at times as you fend off wave
after wave of enemies, but overall I was impressed with the amount of variety of the game which is something that can not be said for War for Cybertron.
Brawl has you fight on maps from the main game against wave
after wave of enemies, each getting progressively harder.
This requires the party to defend a location — sometimes a building or a corridor — whilst being attacked by wave
after wave of enemies.
«Survival Mode» forces you to use a certain load out to face wave
after wave of enemies.
The best thing to discover in this new area is a simulator where you can choose your crew, weapons, enemies, location and handicaps as you fight through wave
after wave of enemies.
There can be some strategy as to when you use your more powerful moves, but for the most part you will simply be mashing X and square to get through wave
after wave of enemies.
Test your strength in the Arena and fight off wave
after wave of enemies or relax and play a game of Volleyball.
As you'd expect, you face wave
after wave of enemies, either with your selected Hero alone or with your full arsenal.