Sentences with phrase «after wave of enemies for»

Outside of the main campaign, there's also «survival mode» which, as you can imagine, involves surviving wave after wave of enemies for as long as possible.

Not exact matches

After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for weapon upgrades, health and more.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
Sure, some of the sequences can drag on at times as you fend off wave after wave of enemies, but overall I was impressed with the amount of variety of the game which is something that can not be said for War for Cybertron.
Levels are filled with wave after wave of squishy enemies for you to smash through and objectives for you to complete.
You face wave after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
Voice - overs vary for each of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them of low visibility or rather humorously inform the team of their generosity when handing out some free dosh, while enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod for re-supply after each wave has been completed.
One of the most surprising things about Gears of War 4 for me was the discovery that, after all these years, shooting wave after wave of increasingly difficult enemies could still be really fun.
There can be some strategy as to when you use your more powerful moves, but for the most part you will simply be mashing X and square to get through wave after wave of enemies.
Survival Mode isn't much better since it trades the limited art and plot for grinding against wave after wave of easy enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
Mainly you find yourself taking cover and popping shots for wave after wave of enemy until the game deems enough have been killed to let you forward, and after a series of cut scenes, you'll do it again.
You build your dungeon up to withstand wave after wave of increasingly difficult enemies for a spot on the leaderboards.
While your wingmen are always around for a conversation, they always seem to abandon you to fend off wave after wave of enemy fighters.
Once again we'll be leaping across roofs, hunting for those elusive orbs, driving transforming vehicles, and shooting wave after wave of enemies.
The enemy design is lacklustre and copy and pasted so many times that you'll want to claw your own eyes out due to boredom after a wave of flying books assault your character for the thirtieth time.
The GUI is clear and the interaction works well, the player can sell towers that he thinks aren't well - build and the appearing of enemies is happening as expected, wave after wave, without any shocking events (which is good for a game — in reality, enemies don't come in nice little waves — but games should be careful about what parts of reality to simulate).
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Players can take on wave after wave of increasingly difficult enemy combinations in the halls of the Thule for an adrenalin pumping gameplay experience.
Played in an overhead view the genre is known for, Nex Machina throws wave after wave of enemies at the player.
That's the backdrop for the action, with each stage being a single - screen arena in which players must survive wave after wave of enemies, topped off with a boss encounter.
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