Outside of the main campaign, there's also «survival mode» which, as you can imagine, involves surviving wave
after wave of enemies for as long as possible.
Not exact matches
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite
waves of enemies while strategically spending points
for weapon upgrades, health and more.
Fortunately, when we're treated to something special like the recently reviewed Lord
of the Rings or Guns»n' Glory, neither does our hankering
for slaughtering
wave after wave of enemies at the base
of our towers.
Sure, some
of the sequences can drag on at times as you fend off
wave after wave of enemies, but overall I was impressed with the amount
of variety
of the game which is something that can not be said
for War
for Cybertron.
Levels are filled with
wave after wave of squishy
enemies for you to smash through and objectives
for you to complete.
You face
wave after wave of enemies until you die, but as you complete each
wave you are given the ability to alter the difficulty
of the game on the fly in exchange
for more points.
Voice - overs vary
for each
of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them
of low visibility or rather humorously inform the team
of their generosity when handing out some free dosh, while
enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod
for re-supply
after each
wave has been completed.
One
of the most surprising things about Gears
of War 4
for me was the discovery that,
after all these years, shooting
wave after wave of increasingly difficult
enemies could still be really fun.
There can be some strategy as to when you use your more powerful moves, but
for the most part you will simply be mashing X and square to get through
wave after wave of enemies.
Survival Mode isn't much better since it trades the limited art and plot
for grinding against
wave after wave of easy
enemy AI's with no difficulty slider to adjust only
for difficulty to spike each ten matches.
Fortunately, when we're treated to something special like the recently reviewed Lord
of the Rings or Guns»n' Glory, neither does our hankering
for slaughtering
wave after wave of enemies at the base
of our towers.
Mainly you find yourself taking cover and popping shots
for wave after wave of enemy until the game deems enough have been killed to let you forward, and
after a series
of cut scenes, you'll do it again.
You build your dungeon up to withstand
wave after wave of increasingly difficult
enemies for a spot on the leaderboards.
While your wingmen are always around
for a conversation, they always seem to abandon you to fend off
wave after wave of enemy fighters.
Once again we'll be leaping across roofs, hunting
for those elusive orbs, driving transforming vehicles, and shooting
wave after wave of enemies.
The
enemy design is lacklustre and copy and pasted so many times that you'll want to claw your own eyes out due to boredom
after a
wave of flying books assault your character
for the thirtieth time.
The GUI is clear and the interaction works well, the player can sell towers that he thinks aren't well - build and the appearing
of enemies is happening as expected,
wave after wave, without any shocking events (which is good
for a game — in reality,
enemies don't come in nice little
waves — but games should be careful about what parts
of reality to simulate).
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wave after wave of enemies in this endless shooting adventure!
Players can take on
wave after wave of increasingly difficult
enemy combinations in the halls
of the Thule
for an adrenalin pumping gameplay experience.
Played in an overhead view the genre is known
for, Nex Machina throws
wave after wave of enemies at the player.
That's the backdrop
for the action, with each stage being a single - screen arena in which players must survive
wave after wave of enemies, topped off with a boss encounter.