Mainly you find yourself taking cover and popping shots for wave
after wave of enemy until the game deems enough have been killed to let you forward, and after a series of cut scenes, you'll do it again.
You face wave
after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
Not exact matches
Players take control
of Cactus or one
of the many other androids, and step into small closed stages
of different shapes and sizes where they have to face off against
wave after wave of enemy bots
until they clear them all out.
Making it to a new open area locks you in, and
wave after wave of enemy will spawn
until you kill them all, opening up the next area.
The game is a multiplayer focused first person shooter that rewards team play and it is essentially a horde mode where the players have to slaughter hordes
of enemies one
after another while trying to keep each other alive
until the end
of the
wave.
Barbarians can go to war with
wave after wave of enemies, at least
until their three lives are lost.
In the case
of the majority
of their past works you just push through
wave after wave on the same map
until you're victorious, in Nex Machina, you tackle shorter
waves of enemies in more self - contained levels, and
after you're successful you quickly push onto the next level.