Your goal is to cut through wave
after wave of these enemies on your way to confronting the real threat, enemy generals.
Not exact matches
When you have four
waves of enemies spawning simultaneously all over the map, many times your focus will be
on different areas
of the battlefield and those cubes despawn
after 30 seconds, meaning you miss vital resources and can't construct more towers.
As the protagonist, gamers endure countless stops
on the way to hunt a mad scientist, facing
wave after wave of increasingly potent
enemies.
Sure, some
of the sequences can drag
on at times as you fend off
wave after wave of enemies, but overall I was impressed with the amount
of variety
of the game which is something that can not be said for War for Cybertron.
You face
wave after wave of enemies until you die, but as you complete each
wave you are given the ability to alter the difficulty
of the game
on the fly in exchange for more points.
Voice - overs vary for each
of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them
of low visibility or rather humorously inform the team
of their generosity when handing out some free dosh, while
enemy bosses taunt your character that your defeat is inevitable and a female trader comments
on your team's progression and instructs your team to return to the trade pod for re-supply
after each
wave has been completed.
As you make your way through each challenge, you must not only fight off
wave after wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing
enemy boss units in order to move
on to the next challenge.
Team up with four others and battle
wave after wave of increasingly difficult
enemies by choosing your combat class, leveling up your skills and deploying fortifications anywhere
on the map.
On its linear map, players send
wave after wave of troops to attack their
enemy's turrets and base.
You build your dungeon up to withstand
wave after wave of increasingly difficult
enemies for a spot
on the leaderboards.
While there is a multiplayer mode it only offers one game made, a sort
of hordes mode, where you and up to 3 other players take
on wave after wave of enemies.
When you have four
waves of enemies spawning simultaneously all over the map, many times your focus will be
on different areas
of the battlefield and those cubes despawn
after 30 seconds, meaning you miss vital resources and can't construct more towers.
On yur path to victory, you will fight
waves of enemies, one
after another, using variety
of weapons, armory and skills.
The uncontrollable nature
of horde mode is by far the most amusing as you and your friends wreck havoc
on wave after wave of enemies.
You and your co-op partner can also take
on the «horde» like mode called Survival where you battle
wave after wave of Nazi
enemies, or you can play Overwatch where one player is assigned sighting duties with binoculars while the other player is the shooter.
Pixel Gear shares similarities with Ace Banana in that you fight
wave after wave of enemies before taking
on a final boss.
Meanwhile, Jack Hammer is capable
of throwing sticks
of dynamite which can bounce off objects and surfaces before exploding
on impact with an opposing vehicle or
after a certain amount
of time, while a sentry turret can be constructed to fire at nearby
enemies with a fire rate boost when Jack Hammer remains within the vicinity
of the sentry turret; a temporary wall
of rocks can be built directly behind Jack Hammer to block incoming
enemies, alongside a shockwave ultimate ability which emits a force
wave that damages
enemies and allows a temporary boost to the weapon damage capabilities
of allied vehicles.
On their path to victory, players will fight
waves of enemies, one
after another, using variety
of weapons, armory and skills.
Players can take
on wave after wave of increasingly difficult
enemy combinations in the halls
of the Thule for an adrenalin pumping gameplay experience.
The package includes an Arena mode too, allowing to take
on wave after wave of enemies in a true test
of your combat skills.
We also tackled Ratchet & Clank: All 4 One which had its moments, but went
on a bit too long and became frustrating near the end
of the game as interesting level designs and challenges were replaced with
wave after wave of identical
enemies all attacking at once.
In the case
of the majority
of their past works you just push through
wave after wave on the same map until you're victorious, in Nex Machina, you tackle shorter
waves of enemies in more self - contained levels, and
after you're successful you quickly push onto the next level.
Horde 3.0: Team up with four others and battle
wave after wave of increasingly difficult
enemies by choosing your combat class, leveling up your skills and deploying fortifications anywhere
on the map.