Sentences with phrase «again faces the wall»

Monserrate started to crack immediately, bombarded with calls from union leaders who were furious they might once again face a wall of Republican resistance to their agenda.
Raise your arm up and out, turning your hand so that your thumb once again faces the wall and your hand is well above your head.

Not exact matches

With entire unconstraint Jeremiah found thus in solitary prayer immediate entrance into the divine presence and, sensitive, poetic spirit though he was, lacerated by national calamity and individual rejection, he was accustomed to go out from this interior resource to face the world again, having heard Yahweh say to him, «I will make thee unto this people a fortified brazen wall... I am with thee.»
It's classroom management, paperwork, navigating the moods and personalities of 25 children, tying shoes, wiping boogers, sharing silly stories, trying to be mature instead of laughing at kids farting (I can never NOT laugh at this, because I'm still five years old apparently), repeating myself approximately a hundred times a day, wanting to bash my head into the wall if I have to repeat myself again, solving conflicts, taking sneezes straight to the face, oh and actually teaching the state standards!
Trump again insisted on funding for his promised border wall, making clear the high hurdle faced by a bipartisan pair of senators who are backing an immigration plan that leaves out wall funding and other of his demands.
No one in their right mind enjoys the feeling of running face first into a brick wall that doesn't budge, over and over again for weeks on end, but most lifters struggle with training plateaus.
Another thing is how characters in this movie vanish, the two annoying Gangster robots are in the whole film up until the fight with Devastator, you see the green one nearly get sucked into his mouth, he smashes his face against a wall and says «My Eye,» And then the two droids vanish, never mentioned again and never shown again.
We hugged and kissed in a dizzying dance until they turned away, faced the wall, fell to their knees and thanked the Lord that we, who had left during the country's darkest days, were back again.
The game is designed for your character to automatically swerve and avoid obstacles to give you that «free flow» feel, however you will occasionally smack straight into a wall or cliff face and although this causes no damage it does sometimes take a few seconds for your character to reorientate themselves before shooting off again.
Over and over again, no matter what you're traversing whether it be the Ice Temple, Tower of Wisdom, Inotium Mines, or a forest, you are face with the same brick walls, stairs, and intersections over and over, albeit with different colors each time.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
The baby takes one step then turns around and faces the wall again intent on banging its head.
These levels are very tough and initially frustrating as you have to keep an eye on the balance as well as ducking, jumping, flipping and well, not showing off the games adorable but gutting ragdoll animations as Joe goes flying face first into a wall, bear - trap or fiery pit again.
The movement creates amazing scenarios that you want to tell people about, like the time you ran along a wall to clamber up to a rooftop only to leap off of that roof into a window across the street, where you caught some unsuspecting fool slipping and kicked him in his stupid face... and then you just kept running, trying to do it all again.
Visitors must face away from the exhibition to read the window, and then turn back again to look at the wall, find the piece and turn back again to the window to read the text and so on.
Remarkably enough, his career then starts all over again on the facing wall, with sketchbooks — and then once more by the front desk, with large drawings from before 1920.
If in the written piece we can hear her voice, it is in this exhibition that we not only see glimpses of her ever - shifting and inverting physical form, but also feel her breath upon our face as it is trapped and released again and again from within the crumpled glass vessels on the walls.
Again they use a simple conceit: a machine draws vertical or horizontal lines on the gallery wall according to some external stimulus — the noise made by an accompanying soundtrack, visitors to the exhibition, or the rhythm of their sitting on and standing from a bench placed facing the work.
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