This is really nice because each weapon works best
against a certain enemy type.
Some characters will have powerful ailment abilities that are more effective
against certain enemy types.
For example, players might try a certain Pikmin type
against a certain enemy type and lose a few, but players can always regenerate these Pikmin, so the only thing lost is time, which is a factor because of the time limit within the gameplay.
Pitting an optimal mix of monsters
against certain enemy types can be the difference between celebrating the spoils of victory or going down in flames.
Not exact matches
Multiple heroes strong or weak
against certain types of
enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
Your warships and submarine, all of which you gain as you progress, come with stats that make them better at taking on
certain types of
enemy, but it doesn't really seem to make much different what
type you send them
against as they just plough through them with ease, usually.
Certain enemy types that you'll face off
against require you to occasionally adjust your tactics, as well, which is easily done as the Combo Lab can be brought up whenever you desire and combos re-done at any time.
When you finally do, fire and ice are only effective
against certain types of
enemies.
Being able to switch between each weapon is essential to getting great combos and letter scores, and
certain enemies may be weak
against certain weapon
types.
They allow for frantic chained strikes at the earliest occurrence but later you'll be awarded invaluable abilities to take down
certain enemy types, including one that is specifically useful
against mechanical foes and one that makes Nilin temporarily invisible to her
enemies.
Each character also has
certain enemy types that they are more effective
against.
After all, most of your cards are used for attacks anyway, so choosing a hammer instead of a jump or vice versa is only annoying
against certain types of
enemies.
It's a turn - based game, as I mentioned, and your party can face off
against several monsters at a time, with attacks that can attack multiple
enemies, buff your stats, nerf
enemy stats, do more damage to
certain types of
enemies — the usual JRPG fare.
You can only equip a
certain amount of special skills at a time, so the
type of
enemy you face off
against will determine which skills will best suit you for battle.
Though, user interface could be help to choose an ammo
type against a
certain enemy.