You're able to carry two weapons at a time and also some grenades which are most useful
against the gigantic bosses.
Inspired by Dark Souls in terms of both challenge and aesthetics, Sinner pits
you against gigantic bosses, each representing the seven deadly sins plus an eighth that represents something significantly more evil.
Not exact matches
Three of the Cauldrons end with
boss fights
against gigantic, powerful machines, and if you finish the four special areas, then you earn overrides that allow you to tame and befriend machines.
Alongside these you also have
boss battles which usually pit you
against gigantic monsters surrounded by hordes of smaller ones, which is a fantastic way of seeing just how capable the system they have developed for this game is.