Sentences with phrase «against human characters»

Not exact matches

Nothing against toys, bugs, monsters, or fish, but «The Incredibles» was the first Pixar movie with human main characters, ones you could truly identify with whether you're a parent or a child.
This not only helps to explain religion's primordial, irrepressible, widespread, and seemingly inextinguishable character in the human experience, it also suggests that the skeptical Enlightenment, secular humanist, and New Atheist visions for a totally secular human world are simply not realistic — they are cutting against a very strong grain in the nature of reality's structure and so will fail to achieve their purpose.
The command against killing, he says, is based on the sacred character of human life -LSB-?]
Gandhi was not against technology, but he wanted technology which was appropriate to the organic character of society and the spiritual character of the human person.
Human affliction, especially the monstrous inhumanity of man to man, was to them a practical, rather than a theoretical, problem; it represented not only a conflict of ideas but a conflict of individual and class interests, a struggle for justice in personal character or social organization against selfishness, ill will, and inequity.
The speech of desire was the speech of the man: indeed, in announcing the «she is mine, she is me» character of his desire, he identifies himself as a male human being, against his female counterpart.
At one point, Spencer's character claims that the entire Trinity, not only Christ's human nature, suffered on the cross at Calvary — a rank heresy against the doctrine of divine impassibility.
Grandin sets out to portray the mental and emotional character of animals and its resemblance to that of autistic people — all of it set against the familiar backdrop of normal human intelligence and behavior.
But the study also notes there was no significant increase in levels of physical aggression after fighting human - looking video game characters, something that suggests social prohibitions against violent acts remain strong.
Video games that pit players against human - looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers at the University of Connecticut and Wake Forest University.
The prospect that fighting human - looking characters can provoke more aggression than unleashing violence against characters with no real - world counterparts could have implications for debates over gaming, especially as video games become more sophisticated and immersive, Farrar says.
From Odysseus restraining himself against the Sirens» song to Tom Sawyer conning his way out of painting fences, fictional characters have captured many nuances of human psychology.
For example, it's obvious that at some point the scales will fall from the eyes of the Washington character, and he'll realize that his prejudices against homosexuals are wrong; he'll be able to see the Hanks character as a fellow human worthy of affection and respect.
What did make this movie work was the sense of «being there,» of watching these characters go through what they think are grand plans for themselves (Wikus proud of getting promoted; Christopher thinking he's finally going to fix the mothership and escape) only for random chance, selfishness, and the raw immediacy of simple survival kick in and having them struggle from moment to moment against hostile forces (MNU, the human slumlords, there is no difference between those two groups exploiting the aliens).
Except, «Annihilation» exists outside the realm of previous human experience, allowing Garland to toy with still other (im) possibilities — including the atavistic fear of how our bodies work on a microscopic level — by turning the characters» very DNA against them, while doing even stranger things to their minds.
The best thing is that he is a conflicted character, one that kind of believes that the dinosaurs should stop living in the shadows, and rise up against the humans.
There's little that's human about such a character, who becomes entirely defined by the crime perpetrated against her.
As the story unfolds, you don't really like the main characters - the single mum Halley in particular and even, many times, against your better instinct as a human being, her child - Moonie.
In «Tully» Theron again plays a character crashing against the rocks of life's chosen paths, this time while dealing with the daunting experience of raising other human beings.
Despite the specific nature of the character Stiller plays, «Brad's Status» finds a universality in the uncomfortable truths it explores: the human tendency to take stock, especially around middle age, and to compare our lives against both our friends» achievements and our youthful visions of our future selves.
While selecting your character variation when playing against a human opponent in Multiplayer mode, press Up (2) to prevent your opponent from seeing which variation you selected.
In fact, most scenes tended to go completely against the grain, where one scene played for silly comedy while the next ended up being dark, brooding and excessively violent in a way that loses the audience sympathy and ability to identify with any of the characters as human beings.
Not that I have anything against DDL or Charlize's magnificent performances... I just have a soft - spot for human drama that doesn't feel this need to go all out on the «transforming into the character» stuff... but maybe that's more a flaw with me (it's certainly not a flaw with those performances!).
It was originally assumed that McNairy was playing Jimmy Olsen, but according to LR's unnamed sources, the actor is actually playing a wheelchair - bound character that testifies against Superman and gets entangled in Lex Luthor's anti-Superman scheming — which includes turning McNairy into a «human bomb.»
Three Billboards feels overwhelmingly human in this way, full of thorny characters who tend to mean well (or at the very least act out of ignorance) but rub up against others who mean well in an opposite direction, causing sparks to fly that are both inevitable and unfortunate.
The «Developer» DLC pack will include a shooting range, so players can take all of the game's weapons for a spin, an Arena mode, which allows players to pit teams of humans and monsters against one another, and a Museum mode, which allows players to view all of the game's characters and enemies up close (without the threat of taking a bullet or bite to the face of course).
Cores allow you to augment your character so that they do things like add more melee combos, hack into opposing machines to either disable or turn them against each other, make human enemies spontaneously vomit in the wide area of effect, or even rip the core cell out of a robot and use it as an explosive.
Quick Play automatically searches for a game for you to square off against other human players at your skill level (to be debated) with your selected character.
PEGI (the rating system used in Europe) has rated the game PEGI 7 for minor «non-realistic violence against human like and fantastical characters
- character who seems to be a traveler, but his tone is... - Mokokkii: monster that carries a huge needle that can fill anything with holes - Lantern Kozou: lantern that was thrown away and became a monster in its resentment against humans - caption next to 3DS screenshot of the protagonist, Camus, and the Lantern Kozou behind them: «Some monsters, including Lanter Kozou, only appear at night.»
Taking place over thirty - one levels, your character will jack into cyberspace and then pick from three faceless assets with unique skills to square off against a deluge of cybernetic, robotic, and human foes looking to impede your climb up the tower.
Both modes showed cartoonish versions of the characters playing chess or a version of Tetris against either another human or the AI.
Even if you never play against another human, there's enough here that'll keep you coming back time after time - if only to max out each character and unlock their entire gear list.
This setting is something different from the usual Warcraft and Dawn of War type games as it's humans - only on the playable character roster but you will get to fight against monsters and weird creatures.
This is very useful, as a good player will rotate characters out to give them time to heal whenever possible, and if you're playing against another human losing one of their characters sooner than intended can be demoralizing.
Robot War is a human vs. robot survival game (ala Berzerk) where you control a little green man that must survive each level against four robots (as red characters) by luring them to their death into one of four force fields (as blue squares) positioned on the screen.
The eloquence of their work in reflecting on the nature of the societies from which they departed, and the character of those in which they came to be rooted anew, will give us much to consider against the backdrop of the cataclysmic global events that have caused massive human migrations in our own time.
His humorous wooden characters mix human and animal bodies, blending in against the city backdrop to imitate our daily lives.
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